Beyond Infinity: Lee Unkrich on the past, present… | Little White Lies

Interviews

Beyond Infin­i­ty: Lee Unkrich on the past, present and future of Pixar

18 Jan 2018

Words by Hannah Strong

A group of four people, including two women and two men, gathered together in what appears to be an office or workplace setting. They are standing and conversing, with one person seated at a computer.
A group of four people, including two women and two men, gathered together in what appears to be an office or workplace setting. They are standing and conversing, with one person seated at a computer.
The co-direc­tor of Toy Sto­ry 2 and 3, Find­ing Nemo and Coco reflects on his two decades at the ani­ma­tion studio.

When Lee Unkrich joined Pixar as a young edi­tor in 1994, the stu­dio was just start­ing out. Less than a year lat­er, a lit­tle movie called Toy Sto­ry cat­a­pult­ed the stu­dio to glob­al fame. Still push­ing the bound­aries of ani­mat­ed sto­ry­telling 24 years lat­er, their lat­est fea­ture, Coco, sees life after death take cen­tre stage. Here Unkrich reflects on mak­ing Pixar his­to­ry and get­ting over his fear of failure.

The very first day I start­ed, they sat me down in a screen­ing room to watch the sto­ry reels for Toy Sto­ry, which had just begun ani­ma­tion. The only thing that was ani­mat­ed at that point was the green army men sequence, and I was so blown away by it – I couldn’t believe that I was going to get to work on this real­ly cool movie. All of a sud­den the lights flipped on, and John Las­seter came in with a bunch of ani­ma­tors. Nobody said a word to me. They sat down and start­ed review­ing the ani­ma­tion that was being done. I got to be a fly on the wall, see­ing the very begin­nings of the film. Lit­er­al­ly the very first shot of Woody being ani­mat­ed. At the time it was cool – and it’s still cool in ret­ro­spect that I was present for that his­tor­i­cal moment.”

Two men in a recording studio, one in front of a microphone and the other holding papers.

We don’t think of our films as children’s films, we just think of them as movies. We know that kids are going to be a big part of our audi­ence, so we always make sure there’s noth­ing inap­pro­pri­ate for them, but I can’t remem­ber ever hav­ing a sin­gle con­ver­sa­tion where we think about what kids would like. Kids for the most part have ter­ri­ble taste, so if we tried to tar­get enter­tain­ment to them, I think we’d end up with some­thing insipid that nobody would like. Kids are smarter than we give them cred­it for, and wis­er at times, so I think it’s okay to put sto­ries out that maybe have more mature themes, and don’t talk down to kids. I think that they con­nect with that, and respect that they’re not being spo­ken down to.”

The idea of inno­va­tion is nev­er what dri­ves us, or why we pick cer­tain sub­ject mat­ter. It’s always in ser­vice of the sto­ry. Some movies are more chal­leng­ing than oth­ers visu­al­ly, but we have got­ten to the point where we can do just about any­thing we want. It’s not like in the begin­ning when it was a huge deal to fig­ure out how to do fur, or how to do water. Now we know how to do all that stuff, it’s more a mat­ter of how can we do it effi­cient­ly. At the end of the day, we’re try­ing to make a movie with a cer­tain bud­get and a cer­tain amount of time. We have to rein our­selves and our cre­ative appetites in.”

Illustration of a young person wearing backpack and hiking boots, accompanied by a dog with floppy ears.

Most of us were in our twen­ties when we start­ed mak­ing Toy Sto­ry – we’ve all grown up togeth­er, we’ve all got­ten mar­ried and had kids, and expe­ri­enced love and loss. We’ve lost a lot of loved ones, includ­ing peo­ple at Pixar. The old­er that you get, you tend to start reflect­ing on the past more, and think­ing about how it leads to the present moment. I think it’s some­thing that nat­u­ral­ly hap­pens, so if you start to see themes like mem­o­ry emerg­ing in what we do, it’s a reflec­tion of where we’re at in our lives now.

My co-direc­tor on Coco, Adrien Moli­na, was 10 years old when Toy Sto­ry came out, and my assis­tant was a baby when Toy Sto­ry came out. There’s gonna come a day soon when I work with peo­ple who weren’t even born when Toy Sto­ry came out – we’re right on the cusp of that now. It makes me feel very old. Twen­ty-five years have gone by since I start­ed at Pixar, but it doesn’t feel like that. I feel like I’m the same young per­son I was then, but time has a way of march­ing on.”

We think about it, but you can’t be con­sumed by that, because you’d nev­er get any work done, you’d just be frozen with fear. When I made Toy Sto­ry 3, I had a lot on my shoul­ders. I remem­ber feel­ing like I real­ly didn’t wan­na go down in film his­to­ry as the guy who made the crap­py sequel to two of the beloved films of all time. So there is that pres­sure. But there was a lot more pres­sure ear­ly on, when lit­er­al­ly every sin­gle film that we made was crit­i­cal­ly acclaimed and huge­ly suc­cess­ful; nobody want­ed to make the first film that did any less than that. Now we’ve made 19 movies. Some have done bet­ter than oth­ers. But at the end of the day, there’s an audi­ence for every­thing we’ve made. Whether you like a film per­son­al­ly or not, it’s some­body in the world’s favourite movie. We’re hap­py with that.”

Three people sitting at a table looking at photographs, with a large colourful painting in the background featuring a warm, fiery palette.

When we first set out to make the film, the very first idea that I pitched was very dif­fer­ent from what we end­ed up with. I was telling a sto­ry about a lit­tle Amer­i­can boy, who had an Amer­i­can father but a moth­er from Mex­i­co, she had passed away, and the father was tak­ing the boy down to Mex­i­co to meet the Mex­i­can side of his fam­i­ly and expe­ri­ence Día de Muer­tos (The Day of the Dead) in an effort to try and help his son get through the grief of los­ing his mom. That sounds real­ly heavy, and there were things about it that were too heavy, but it was also very joy­ous and cel­e­bra­to­ry, and we still went to the Land of the Dead. It was very dif­fer­ent from what we have now.

I had an epiphany one day that we were telling a sto­ry from a very West­ern point of view. A lot of peo­ple have this pre­con­cep­tion that Día de Muer­tos is just a big par­ty and that nobody in Mex­i­co cares about death, or is afraid of death, but the real­i­ty is much more nuanced. Of course, peo­ple are affect­ed by loved ones dying, and they do mourn them, but they have a slight­ly dif­fer­ent rela­tion­ship with death, and they do find a way of turn­ing what could be sad around into a pos­i­tive cel­e­bra­tion of peo­ples’ lives. From the very begin­ning, we knew it was vital that we tell a sto­ry that was cul­tur­al­ly authen­tic and respect­ful, all that much more so because I’m not Lati­no myself, and our pro­duc­er Dar­la Anderson’s not Lati­no. We made a vow very ear­ly on that we would do every­thing we to make the right deci­sions and to sur­round our­selves with expert advice.”

Coco is released 19 Jan­u­ary. Read our review here.

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