Why it’s high time we started appreciating the… | Little White Lies

Why it’s high time we start­ed appre­ci­at­ing the art of 3D cinema

09 Dec 2022

Words by Ben Schwartz

Colourful tropical landscape with two black figures silhouetted against the sunset ocean and islands below.
Colourful tropical landscape with two black figures silhouetted against the sunset ocean and islands below.
As Avatar 2: The Way of Water heads into cin­e­mas, it’s worth recon­sid­er­ing the strange, polar­is­ing world of 3D, and what it can bring to the big screen.

Ask the aver­age film­go­er what they think of 3D at the cin­e­ma, and the answer is like­ly to fall some­where between it’s fine but doesn’t add much” to I hate it and wish it would go away for­ev­er.” Thir­teen years after James Cameron’s par­a­digm-shift­ing block­buster Avatar — still the high­est gross­ing film ever — the 3D wave has long since crest­ed and bro­ken, leav­ing a deeply uncer­tain lega­cy in its wake.

Among its many crit­ics, 3D inspires an intense, almost fanat­i­cal antipa­thy. But to those who still enjoy them, 3D movies are poor­ly under­stood and unfair­ly maligned. When exe­cut­ed skill­ful­ly and utilised with intent, 3D adds a lay­er of aes­thet­ic engage­ment and emo­tion­al affect not present in 2D films – but audi­ences, faced with a sur­plus of sub­par 3D con­tent, have under­stand­ably failed to appre­ci­ate its real value.

As Avatar: The Way of Water nears release, Cameron is bet­ting that he can reignite inter­est in 3D movies, and ini­tial signs are promis­ing. The orig­i­nal Avatar was recent­ly re-released into the­aters, and it grossed an impres­sive 75 mil­lion dol­lars world­wide. Regard­less of whether or not the next Avatar is anoth­er multi­bil­lion-dol­lar smash, the film is cer­tain to spark a new round of debate on the mer­its of 3D movies. Now seems the appro­pri­ate time to exam­ine them afresh and ask what exact­ly makes a 3D movie good.

When think­ing of 3D, the first thought many will have is of see­ing images pop out of the screen. The his­to­ry of 3D movies is lit­tered with count­less fly­ing tom­a­hawks, glass shards, and sev­ered body parts hurtling towards the view­er; the effect is fun but gim­micky. How­ev­er, what tru­ly defines a 3D film is inte­ri­or depth — the effect of the film’s phys­i­cal envi­ron­ment reced­ing into the screen. It’s in the ren­der­ing of filmic space, and not in-your-face pro­jec­tiles, where we find the format’s heart.

An incom­plete list of note­wor­thy 3D films of the past thir­teen years includes Avatar, Grav­i­ty, The Mar­t­ian, Hugo, Prometheus, Life of Pi, The Hob­bit Tril­o­gy, The Jun­gle Book, Dredd, and The Walk. These films have two notable qual­i­ties in com­mon. First, with the excep­tion of Grav­i­ty, they were all native­ly shot as 3D. While the qual­i­ty of 2D-to-3D con­ver­sions has improved great­ly over the years, the lan­guage of 3D film­mak­ing remains fun­da­men­tal­ly dif­fer­ent to 2D. Even a well-con­vert­ed 3D film will still exhib­it direc­tion and edit­ing choic­es that belie its 2D ori­gin, mak­ing for a sub­op­ti­mal view­ing experience.

The sec­ond and more impor­tant qual­i­ty these films have in com­mon is the pri­ma­cy of the phys­i­cal envi­ron­ment in rela­tion to the over­all sto­ry. 3D cre­ates a sense of spa­tial immer­sion not present in 2D films, but this only mat­ters when space is a key com­po­nent of the sto­ry. And it’s here where the true val­ue of 3D lies — in the mag­ni­fi­ca­tion and per­son­i­fi­ca­tion of place.

Blue humanoid figure with tribal jewellery, against a mountainous landscape with flying creatures.

The main char­ac­ter of Avatar isn’t the par­a­lyzed Marine Jake Sul­ly — it’s the plan­et Pan­do­ra itself. The chief antag­o­nist of The Mar­t­ian? The Mar­t­ian land­scape, which seeks to kill marooned astro­naut Mark Wat­ney at every oppor­tu­ni­ty. Set­ting is like­wise para­mount in Grav­i­ty (out­er space), Hugo (rail­way sta­tion), Dredd (Mega-City One), etc. By accen­tu­at­ing the story’s set­ting, 3D imbues it with a weight and imme­di­a­cy not present in 2D films. When decid­ing whether to see a movie in 3D, it’s use­ful to ask whether it meets this cri­te­ria. If it seems like the phys­i­cal set­ting of the movie isn’t espe­cial­ly impor­tant to the sto­ry, there’s a good chance that 3D won’t add much to the view­ing experience.

Return­ing to the ques­tion of 2D vs. 3D film gram­mar, the lan­guage of immer­sive film­mak­ing dif­fers from tra­di­tion­al film­mak­ing in a num­ber of ways. Most sig­nif­i­cant­ly is the elim­i­na­tion of the frame — or rather, the trans­for­ma­tion of the frame into a rec­tan­gu­lar vol­ume of vary­ing dimen­sions and depth. The screen becomes a kind of stage, or a dio­ra­ma; in each shot, the fore­ground, mid­dle ground, and back­ground are vying for atten­tion. Of course, stag­ing in depth isn’t unique to 3D film­mak­ing, but with 3D there is an impe­tus to build depth into near­ly every shot.

Fur­ther­more, com­mon tech­niques such as jit­tery hand­held, zooms, or over-the-shoul­der shots don’t work very well – 3D cin­e­matog­ra­phy demands pre­cise and steady com­po­si­tion, block­ing, and cam­era move­ment. Like­wise, 3D edit­ing is slow­er and more con­tem­pla­tive, as it takes longer to absorb the visu­al infor­ma­tion con­tained in a sin­gle shot. If you’ve ever seen a 3D con­ver­sion that left you cold (or nau­seous), it’s prob­a­bly because the 3D was an after­thought. Visu­al qual­i­ty aside, native 3D cap­ture is supe­ri­or to con­ver­sion because the direc­tor is view­ing a 3D mon­i­tor on set and think­ing in depth — it’s built into the frame­work of the movie.

The very best 3D movies com­bine a height­ened atten­tion to place with a spe­cif­ic focus on immer­sive aes­thet­ics. The Avatar movies tick both box­es, although if you’re firm­ly anti-3D, these argu­ments may not sway you. But for the 3D agnos­tic, Avatar: The Way of Water presents an oppor­tu­ni­ty to re-engage with the format’s pre­em­i­nent liv­ing prac­ti­tion­er. It’s an open ques­tion whether Cameron’s return to Pan­do­ra will be a repeat suc­cess. Naysay­ers point to the orig­i­nal movie’s lack of ongo­ing cul­tur­al rel­e­van­cy — who still cares about Avatar? It’s no coin­ci­dence that 3D movies are ephemer­al phe­nom­e­na; with pro­jec­tors and used tele­vi­sions the only options for 3D at home, view­ers are typ­i­cal­ly left to watch infe­ri­or 2D ver­sions of films that were designed for depth.

Alfred Hitchcock’s Dial M For Mur­der, his only 3D film, wasn’t wide­ly seen in its native for­mat until decades after its ini­tial release; its rep­u­ta­tion as minor Hitch­cock was great­ly enhanced when final­ly seen as intend­ed. If 3D movies are to endure, it’s essen­tial that they be seen in 3D (in the­aters and at home), and val­ued as such.

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