Slack Bay – first look review | Little White Lies

Festivals

Slack Bay – first look review

13 May 2016

Words by David Jenkins

Two couples embracing, with two men in suits standing in the background.
Two couples embracing, with two men in suits standing in the background.
Direc­tor Bruno Dumont invites us on a French sea-side hol­i­day with a macabre twist.

It’s hard not to view the new film by Bruno Dumont as some­thing he’s been asked to make rather than some­thing he actu­al­ly want­ed to make. Of course, it’s a heinous crime to sec­ond guess the inten­tions of such a vaunt­ed Euro­pean auteur, but Slack Bay replays the baroque agrar­i­an com­e­dy of 2014’s TV mini-series, P’Tit Quin­quin, but with a more curt run­time and a clutch of mar­quee names. Yet it’s the small tweaks to the test­ed for­mu­la that some­what sours the brew.

There’s lit­tle in the way of a sto­ry, mere­ly a con­sid­er­able ensem­ble of actors (and non-actors) who buf­fet and bounce into one anoth­er, nev­er mak­ing a con­nec­tion that tran­scends the phys­i­cal. Peo­ple talk (or shriek or mum­ble), but no one lis­tens. There’s a roly-poly police inspec­tor whose catch­phrase, Hell’s bells!”, gets fun­nier each time he utters it. There’s a lupine mus­cle pick­er, Ma Loute, whose side­line fer­ry­man busi­ness is a front for can­ni­bal­is­tic meat har­vest­ing. There’s a fam­i­ly of mon­strous­ly daffy blue-bloods hol­i­day­ing at the film’s gor­geous costal bay set­ting which is grad­u­al­ly being trans­formed into a resplen­dent crime scene. It’s Bruno Dumont for sure, but his hand-tooled sand yacht is very much on autopilot.

There’s a point where this looks to be some kind of gender/​class war retool­ing of Romeo and Juli­et, where dirt-poor Ma Loute accrues a grudg­ing fond­ness for the mys­te­ri­ous Bil­lie, who con­ceals whether she’s a boy dressed as a girl or a girl dressed as a boy. But then, as swift­ly as this con­cept is sug­gest­ed, it’s reneged in favour of a turn-of-the-cen­tu­ry mur­der mys­tery, then an oblique lit­er­ary fam­i­ly saga, and then, and then… Final­ly, even more strange and sur­re­al things start to occur, and you’re left not real­ly know­ing what to think.

Much weight is placed on the sound design, as if Dumont feels that the audio pro­duced by the bod­ies of his char­ac­ters are as impor­tant as the dia­logue. The loca­tion is a char­ac­ter who also talks, be it through the sat­is­fy­ing crunch­ing of shells in the open­ing scene, or the amus­ing squelch of rub­ber which emanates from the cor­pu­lent inspec­tor. In the world of this direc­tor, even the land is nev­er just a pas­sive pres­ence, its inno­cence is ques­tion­able. The topog­ra­phy of the dunes, the plac­ing of the build­ings, the view­ing van­tages from dif­fer­ent points, all play into the over­all intrigue.

Yet, even though it’s admirably high on eccen­tric inci­dent, it still comes across like Dumont is replay­ing the same jokes and motifs over and over with lit­tle in the way of basic cohe­sion. Two hours is made to feel a very long time. Juli­ette Binoche enters the fray as a flounc­ing, self-obsessed dowa­ger who talks in a high-pitched whine and turns on a dime from from ecsta­sy to des­o­la­tion. Her shrill schtick is a hearty meal. Too hearty. Sick-mak­ing, you might say. Rep­e­ti­tion is always prized over vari­a­tion, and so inter­est in the world and its char­ac­ters wanes accordingly.

On the evi­dence of his stun­ning past work, Dumont is a direc­tor who val­ues cut-glass pre­ci­sion, but this is seem­ing­ly the first occa­sion where he’s allowed his actors more free reign to prat­fall off their own steam. It’s telling, how­ev­er, that the name actors (amus­ing­ly, the blue-bloods) are always less fun­ny when con­scious­ly try­ing to be fun­ny, where­as the non-actor pau­pers, who just stand and gawp, are always more nat­u­ral­ly amus­ing. This is Dumont mak­ing a film about the the rel­a­tive mer­its of pro­fes­sion­als and non-pro­fes­sion­als – the for­mer are flounc­ing nin­nies with airs and graces, the lat­ter just want to mur­der you and eat your corpse.

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