James Cameron: ‘Soon we’ll have AI creating… | Little White Lies

Interviews

James Cameron: Soon we’ll have AI cre­at­ing movies – and it’ll suck’

06 Feb 2019

Words by David Jenkins

Greying, bearded man in dark clothing, against abstract, starry background.
Greying, bearded man in dark clothing, against abstract, starry background.
One of the most suc­cess­ful film­mak­ers of all time talks Ali­ta: Bat­tle Angel, Avatar and the future of cinema.

It’s easy to see how Yuk­i­to Kishiro’s ear­ly 90s man­ga, Bat­tle Angel Ali­ta, would appeal James Cameron. It’s the sto­ry of a diminu­tive cyborg boun­ty hunter with a human brain, on a quest to meet her mak­er. Unlike the robot apoc­a­lypse of the Ter­mi­na­tor films, this world posits an accord between humans and machines, though vio­lence and sup­pres­sion still reigns supreme. Cul­tur­al respite comes in the form of the high-speed, high-casu­al­ty death sport, Motorball.

After wran­gling with the mate­r­i­al for near­ly 20 years, Cameron hand­ed over his script to Robert Rodriguez who even­tu­al­ly direct­ed Ali­ta: Bat­tle Angel, and become a cre­ative pro­duc­er on the project. LWLies met with Cameron ahead of the Lon­don pre­mière of Ali­ta, and we dis­cussed the evo­lu­tion of the dig­i­tal image, the death of ana­logue film­mak­ing and the stress­es of hav­ing to dust his scale mod­el of the Titanic.

LWLies: Ali­ta: Bat­tle Angel is pow­ered by some extra­or­di­nary com­put­er gen­er­at­ed visu­als. By what met­ric are you judg­ing the suc­cess of these visuals?

Cameron: Robert and my pro­duc­ing part­ner John Lan­dau were most­ly respon­si­ble for the fin­ished work on the visu­al effects in Ali­ta. I’d cast my eye over things every week. I’d do a quick run-through of all the shots that were in progress. I’d give notes where I felt it was nec­es­sary. But it was real­ly up to them.

What kind of notes were you giving?

For exam­ple, the Motor­ball stuff was strug­gling, because it was the most pure CG sequence in the film. Every­thing else was more set-based – there was no set for Motor­ball, oth­er than the bleach­ers and the crowd. Every­thing on the track was 100 per cent com­put­er gen­er­at­ed. I thought it was not quite at the real­i­ty lev­els of the rest of the film. I sug­gest­ed a few small changes that I thought would punch it up. They were embraced and exe­cut­ed, and I think it helped. Now I think the sequence is spec­tac­u­lar. I didn’t give any notes or move­ment or dynam­ics or edit­ing or any­thing like that. Robert is mas­ter­ful at all that. But some of the CG stuff he’s done in the past – and he’ll read­i­ly admit this – had a whim­si­cal, slight­ly car­toony qual­i­ty to it, like in the Spy Kids movies.

You get the sense he wasn’t aim­ing for pho­to real­i­ty in those films.

I agree. So I had to ask, how do you push it that extra lit­tle bit? I’d say 95 per cent of the review work was done by Robert and John Lan­dau, to bring it home. John had been through that process on Avatar, so he knew it well. It wasn’t just me but it was my Light­storm team, so that’s me and Richie Bayn­ham over­see­ing all the Ali­ta facial ani­ma­tion, and act­ing as an inter­face with the work being done by WETA. WETA, of course, are the best in the world at facial ani­ma­tion, espe­cial­ly the pho­to real stuff. But yeah, you have to be end­less­ly crit­i­cal of visu­al effects to make sure they mea­sure up. If they look good in iso­la­tion, I guar­an­tee you they’re going to work in a flow. The eye is more for­giv­ing in a flow than it is on a shot-by-shot basis. I thew in a few notes on light­ing – punch up the edge a lit­tle more. It’ll make it gutsier.

It’s inter­est­ing to hear you talk about light­ing with ref­er­ence to dig­i­tal effects.

There’s a ten­den­cy on the part of visu­al effects lighters to make every­thing look too per­fect. The image is too well-filled, or well-mod­elled. You see every­thing. Real-world pho­tog­ra­phy isn’t like that. There are parts of the frame you don’t see. They just go black and there’s noth­ing you can do about it. So I’m say­ing smash it with a strong light from this side, and let that oth­er part go.

So it’s an attempt to emu­late a more messy reality?

It’s crit­i­cal to do that. The more CG there is in a scene – and I learned this on Avatar – the more the cam­era needs to be ground­ed in real-world physics and real-world optics. And that includes the flaws of real-world optics. Things like mul­ti-ele­ment lens flares. You throw a mul­ti-ele­ment lens flare across a scene where there’s a source light in the shot, all of a sud­den it looks like it’s pho­tog­ra­phy, even though it’s pure CG.

We played that game in Motor­ball as well. Though I can’t empha­sise enough what a great col­lab­o­ra­tion this was. The Motor­ball sequence was sto­ry­board­ed, pre-visu­alised, cap­tured, shot-designed by Robert and edit­ed by Robert, then exe­cut­ed by Light­storm and WETA dig­i­tal. So he had this real­ly pow­er­ful machine on the back end to com­plete what he set in motion. I wasn’t in that process any­where, only when shots were com­ing in close to final. I goosed them a lit­tle bit, over the edge to pho­to real­i­ty. I hap­pen to know a lot of tricks.

I believe you.

Isn’t that how it should be? As a pro­duc­er, you can be the guy that buys the rights, you can sit back and let peo­ple run with it and feel some false sense of author­ship because you had a lit­tle bit of mon­ey at the right time and maybe some good taste. Or you could be the type of pro­duc­er who puts togeth­er the financ­ing and you’re just a bank. I don’t want to be either one of those. I want to be part of the team. I want to be there to serve, not to dictate.

Robert and I had a friend­ship of 25 years that pre­ced­ed our work on this. We just agreed to be real­ly respect­ful of each other’s ter­ri­to­ry. We each brought to it what we knew best. And Robert’s a shoot­er – he’s a floor guy. He loves to be out there with the cam­era and the crew. I nev­er went to the set at all, that was his turf. Behind the scenes, we col­lab­o­rat­ed on the writ­ing. I wrote the script and he cut it down. If he want­ed to tweak some scenes, I’d throw some pages at him here or there. He’d rework them and send them back. We rewrote the end­ing a cou­ple of times.

Did you ever feel he was try­ing to make a James Cameron film?

He sor­ta says he did that, but I don’t think that’s the truth of it. We served a com­mon vision. I was chan­nelling Yuk­i­to Kishi­ro and try­ing to bash all those books into some­thing that would fit in a fea­ture film. And then Robert was chan­nelling me to some extent. But he doesn’t know where I would’ve put the cam­era. I would’ve direct­ed this film dif­fer­ent­ly. Any direc­tor would. Mak­ing a film is the artist’s per­son­al cre­ative moment. And that’s unavoid­able. I can cel­e­brate this film. If I go on the road with Avatar, I can’t say nice things about it. I can’t say I loved this movie. That’s a lit­tle cheeky. But I can say I loved this movie, as I didn’t direct it. I can feel a pride of author­ship to an extent, but I can also cel­e­brate it shamelessly.

Two men, one older with grey hair and one younger, standing on a city street. The older man is pointing and the younger man is listening.

In the film, Alita’s body is made from this anti­quat­ed tech­nol­o­gy that is still supe­ri­or to tech­nol­o­gy being used in the present day.

This is the inter­est­ing thing about this sto­ry, and it’s innate in the man­ga – it’s the sto­ry of a future. It’s not the future, it’s the future of the future. She rep­re­sents a tech­nol­o­gy that’s been lost for 300 years. It’s a myth­ic achieve­ment in tech­nol­o­gy that peo­ple can’t seem to replicate.

Is there any reli­able old tech­nol­o­gy that you use to make films now?

Inter­est­ing. There’s noth­ing we use now that I used when I start­ed. Noth­ing. There’s pho­to­chem­istry, which to me is obso­lete. Mechan­i­cal move­ment is the same. As gor­geous as the Panaflex cam­era was – and it was a beau­ti­ful machine – it’s obso­lete. Dig­i­tal cam­era tech­nol­o­gy is so advanced now that I wouldn’t ever dream of going back to one of those old cam­eras. Large-scale phys­i­cal minia­tures, too, they’re gone. The last time I worked with minia­tures was on Titan­ic. I still have the 42-foot long Titan­ic mod­el, but it’s like a Model‑T Ford. No, maybe some­thing high­er, like a Due­sen­berg or something.

The point is, we wouldn’t do it that way any more. We don’t work that way. We can’t. There’s too much flex­i­bil­i­ty with CG mod­els. And they don’t degrade. I’m always repair­ing that damn Titan­ic. It’s always get­ting bumped into, rail­ing get­ting snapped off, dust get­ting on the deck. We just do phys­i­cal mod­els, we don’t do mat­te paint­ings on glass, we don’t do pho­to­chem­istry any more. And I think movies look bet­ter than they’ve ever looked. I know Chris Nolan dis­agrees, and he thinks that shoot­ing on 65mm IMAX film is great, but you could achieve the same result dig­i­tal­ly if you chose to.

How long before the cam­era is obsolete?

I don’t know if lens­es and optics are ever going to be obso­lete. If you can shoot some­thing in the real world, by all means do so. I think it’s per­verse to recre­ate real­i­ty, dig­i­tal­ly, if you don’t have to. But on the oth­er hand, by all means let your imag­i­na­tion roam freely and use CG where you need to. I think we’re gonna have lens­es, we’re gonna have optics. We’re mov­ing toward the live-action pho­tog­ra­phy on Avatar, which we start shoot­ing in May, and I’m choos­ing my lens pack­age and doing my cam­era test­ing and so on.

I’m a firm believ­er in native 3D ver­sus post-con­ver­sion. We have devel­oped an incred­i­ble cam­era for Avatar 2 and 3. It’s based on their Cine-Alta cam­eras which will have 16 stops of dynam­ic range. It has 4 to 6K res­o­lu­tion. We’re putting two of them into a stereo­scop­ic rig with nine axes of motion con­trol, and 10-to-one zoom lens­es. And the whole thing weighs 29lbs. I can put it on my shoul­der eas­i­ly. It’s mind-boggling.

It’s hard to get my head around what that would look like.

I asked the Sony guys, you know this lit­tle sen­sor plate you’ve got on your oth­er­wise 25lb cam­era, how about you just took that off and gave it to me on the end of a cable? We spent two months nego­ti­at­ing how long the cable should be. We now have a means of hav­ing a light weight, nine-axis motion con­trol rig that I can eas­i­ly hand-hold. It’ll have a teth­er that’s about two-and-a-half metres long, that’ll run to a back­pack. Or it’ll go to some­thing near­by. But that rig is breath­ing in order to manip­u­late the stereo space. Sor­ry, I’m geek­ing out here.

Are we head­ing towards a future where com­put­ers will decide the shots for filmmakers?

I think you’ve got plen­ty of AI experts around who would say, yeah, sure. They’d take every movie every made, throw it into a mas­sive data­base, feed all that into an AI, deep learn­ing neur­al net­works will analyse why they work, and you’ll have an AI cre­ate a movie – and it’ll suck. Because the AI is not embod­ied, it’s not hav­ing the human expe­ri­ence. It’ll be like a film­mak­er who only knows oth­er movies as opposed to being human.

Peo­ple ask me all the time, What would your advice be to a young film­mak­er?’ It used to be, pick up a cam­era and start mak­ing a movie. Now my advice is, live a bit of life, then pick up a cam­era and make a film about what you know and what you’ve expe­ri­enced. Don’t go from being a super­fan in high school to film school, and come out know­ing noth­ing about life except what you’ve seen in movies. Because you don’t know shit. You’ve got noth­ing new to say.

I stand by that now. That’s the jour­ney I took. I left home when I was 18, I worked as a machin­ist, I worked as a school bus dri­ver, a school bus mechan­ic, pre­ci­sion tool guy, truck dri­ver, all kinds of stuff. Worked on auto body – what do you call it over here? I was a pan­el beat­er! Got mar­ried, had a house with a pick­et fence, and then I start­ed mak­ing films when I was in my mid-twen­ties. I don’t think I missed any­thing. It’s not that I was late com­ing out the gate. I mean, Spiel­berg, he was 19 when he start­ed, but he’s the excep­tion­al case.

Your ear­ly short film Xeno­gen­e­sis from 1978 is online and it’s still impressive.

It wasn’t a com­plete film, it was meant as a proof of con­cept reel to show that we could make a sci­ence fic­tion story.

The robot­ics ele­ment of that film is so great. You made these mechs which go into bat­tle. Does the tac­tile art of robot­ics still have a place in mod­ern film­mak­ing? Does physics mat­ter any more?

You don’t have to make a thing any more. I mean, 85 per cent of the new Avatar films is CG. But we don’t use robot­ics, we use peo­ple. It’s impor­tant to not uncou­ple the final image from hard physics. I’ve shot a lot of pho­tog­ra­phy in the real world, I’ve oper­at­ed all the dif­fer­ent types of cam­era myself. I think the more you embrace CG, the more you need to be mind­ful of what the image would’ve real­ly looked like had you shot it with a cam­era and phys­i­cal objects. Because then it becomes just an ani­mat­ed film. And I don’t mean just an ani­mat­ed film – it becomes an ani­mat­ed film uncou­pled from real­i­ty. If you’re try­ing to con­vince an audi­ence that what they’re see­ing is real, then you have to know. I’m a lit­tle con­cerned that a lot of CG artists only come up via the CG world. They’re not out there mak­ing images the hard way – with light. We’re very cog­nisant of that on the Avatar films.

The inter­sec­tion between live-action and ani­ma­tion seems so thin now. There’s a new Lion King movie which is being referred to as live action.

Per­for­mance cap­ture is not live action. It’s not key-frame ani­ma­tion. It’s human per­formed, but it doesn’t use optics at all. I live with this every day on the Avatar films. How do you cre­ate the illu­sion of pho­to real­i­ty? Which is real­ly what we’re talk­ing about. It has to be a com­pelling illusion.

That aim feels very human.

Sure, and when I say I that, what I mean is you have to embrace flaws. What hap­pens when the cam­era gets hit by some­thing, or some mud or water gets on the lens? The more you can cre­ate the illu­sion that there was a phys­i­cal cam­era there, the audi­ence, which has been con­di­tioned by 100 plus years of pho­tog­ra­phy, is going to believe the image that they see. Cin­e­ma is all about that belief.

Ali­ta: Bat­tle Angel is in cin­e­mas 6 Feb­ru­ary. Read the LWLies Rec­om­mends review.

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