The Matrix at 20 – How this high-tech classic… | Little White Lies

In Praise Of

The Matrix at 20 – How this high-tech clas­sic hacked Hollywood

30 Mar 2019

Words by Al Horner

Two people, a man and a woman, in a medical setting with medical equipment visible.
Two people, a man and a woman, in a medical setting with medical equipment visible.
The Wachowskis’ 1999 action sci-fi changed block­buster cin­e­ma, alter­ing its code forever.

What is The Matrix?’ In ear­ly 1999, this ques­tion began to flut­ter around inter­net forums and flash up on TV screens, dec­o­rat­ing cryp­tic posters in cin­e­ma foy­ers every­where. It also sprung up in the form of a web­site – whatis​the​ma​trix​.com – as Warn­er Bros amped up antic­i­pa­tion for a futur­is­tic action sci-fi few knew any­thing about. What is The Matrix? The answer, even now, depends on who you ask.

Some see the Wachowskis’ film as a cyber­punk Alice in Won­der­land’, or an Asian mar­tial arts movie trans­plant­ed into a dystopi­an Amer­i­can set­ting. To oth­ers it’s a philo­soph­i­cal med­i­ta­tion dis­guised as a slick, bul­let-laden block­buster, ask­ing Carte­sian ques­tions about fate and free will. To this writer, a 12-year-old from a small sub­ur­ban town where life seemed to unfold in bul­let time, it was the most mind-blow­ing thing I’d ever seen.

This week marks the 20th anniver­sary of a mod­ern sci-fi clas­sic whose endur­ing impact on film cul­ture not even The Ora­cle could have pre­dict­ed. Star­ring Keanu Reeves, Lau­rence Fish­burne and Car­rie-Anne Moss, The Matrix swerved con­ven­tion like Neo dodg­ing bul­lets atop a sky­scraper, bring­ing high-con­cept exis­ten­tial­ism to the action genre.

The film hacked Hol­ly­wood, alter­ing its code for­ev­er. It ush­ered in not only a new era of spe­cial effects but also a smarter, more ambi­tious type of block­buster. In a time of Face­book algo­rithms derail­ing elec­tions and online echo cham­bers obscur­ing the very notion of truth, the film’s dark warn­ings about the cor­rup­tive poten­tial of tech­nol­o­gy feel more per­ti­nent than ever.

The Matrix remains at the fore­front of the pub­lic imag­i­na­tion. It is reg­u­lar­ly vot­ed among the best block­busters ever made, and its dis­tinct visu­al style shim­mers through con­tem­po­rary box office smash­es like Incep­tion, Doc­tor Strange and Ready Play­er One. Its influ­ence has even reached hip hop: Kendrick Lamar, Nas, Dan­ny Brown and Nic­ki Minaj are just a few to have name-checked the film and its char­ac­ters in their music.

The lan­guage of The Matrix has crept into our polit­i­cal dis­course too. Among men’s rights activists and alt-right extrem­ists, the term blue pill’ – a ref­er­ence to the scene in which Mor­pheus offers Neo a route back to bliss­ful igno­rance – is used as a short­hand for peo­ple who deny that there’s a giant world­wide con­spir­a­cy to oppress white men, the true vic­tims of this real­i­ty. (What the Wachowskis, who have both come out as trans­gen­der women in the years since the film’s release, make of it becom­ing a cul­tur­al touch­stone for idiot men-babies, I dread to think.)

So how did two rel­a­tive­ly unknown direc­tors turn an ani­mé-inspired sci-fi about a world enslaved by machines into a pop cul­ture phe­nom­e­non that would res­onate for decades to come? Why does The Matrix still matter?

Men practising martial arts in traditional Japanese dojo, wooden floors and screens visible.

The answer in part lies in the tim­ing. The late 90s saw a fog of exis­ten­tial­ist pan­ic descend on main­stream Amer­i­can cin­e­ma. The new mil­len­ni­um was creep­ing ever clos­er, and as fears swelled about a so-called Y2K virus drop­ping planes from the sky and caus­ing unprece­dent­ed chaos, Hol­ly­wood found itself swept up in the tech­nol­o­gy-dri­ven crisis.

The Tru­man Show, Dark City, The Thir­teenth Floor and eXis­tenZ each inter­ro­gate the var­i­ous ways tech­nol­o­gy might dis­as­so­ci­ate human­i­ty from itself, wedg­ing itself between our rela­tion­ships and grip on real­i­ty. The Matrix was the kung fu-kick­ing cli­max of this trend: metaphors for mil­len­ni­um bug pan­ic don’t come much more scream­ing­ly obvi­ous than the insect-like device that’s implant­ed in Neo’s stom­ach in one of the film’s most night­mar­ish moments.

There was also a grow­ing con­cern in the news media about the amount of time young adults were spend­ing in dig­i­tal worlds. Video games had become main­stream, a major pop cul­ture pas­time for the first time thanks in large part to the PlaySta­tion. Sony’s home con­sole launched in 1997 and was mar­ket­ed at 18 – 24 year olds, set­ting up con­soles in night clubs and sound­track­ing games with puls­ing cut­ting-edge tech­no. As graph­ics had grown more impres­sive and gam­ing worlds ren­dered more and more immer­sive, moral pan­ics ensued that chil­dren were soon to be swal­lowed by these attrac­tive realms of unreality.

The Matrix man­i­fest­ed some of this fear, of plugged-in peo­ple lost to dig­i­tal unre­al­i­ties, but it also assim­i­lat­ed a lot of video game cul­ture – the train­ing sequence in the dojo is shot side on like a scene from Tekken. One of the film’s qui­et core attrac­tions, the fan­ta­sy of being able to instant­ly down­load’ new abil­i­ties that would oth­er­wise require years of train­ing, is essen­tial­ly the entire thrill­ride of gam­ing. By both embrac­ing and warn­ing against video game cul­ture, The Matrix tapped into a con­ver­sa­tion that reached a vio­lent crescen­do a few months lat­er, when video games were blamed for two teen gun­men mas­sacring 12 stu­dents and one teacher at a high school in Columbine, Colorado.

A man in a black outfit lying on the ground in a dramatic pose against a blurred, wave-like background.

Plen­ty of action films boast kick-ass moments of heroes tak­ing down face­less foes, but The Matrix’s bat­tle scenes are chore­o­graphed liked bal­lets. Heav­i­ly indebt­ed to John Woo’s Hard Boiled, the Wachowskis bring a sense of beau­ty to the bru­tal­i­ty. Cam­eras spin ele­gant­ly around char­ac­ters frozen in mid-air, intro­duc­ing West­ern fans of action and sci-fi cin­e­ma to a very dif­fer­ent kind of visu­al language.

Bul­let time was more than just a flashy effect to under­line the film’s futur­ism. As Joshua Clover points out in his BFI com­pan­ion to The Matrix, bul­let time was the film’s sig­na­ture not sim­ply because of its visu­al ecsta­sy, but because of its apti­tude, hold­ing all the strands of the film togeth­er.” As Mor­pheus points out onboard the Neb­uchad­nez­zar, those plugged into the Matrix per­ceive the year as being 1999. In truth, it’s clos­er to 2199. The Matrix is a com­put­er sim­u­la­tion reboot­ed and reloaded over and over again. Bul­let time reflects how human­i­ty are a civil­i­sa­tion frozen in time in The Matrix, trapped in the amber of the spectacle.”

All this gave The Matrix a momen­tum that car­ried well into the new mil­len­ni­um. The Y2K bug nev­er quite mate­ri­alised, but two Matrix sequels did: Reloaded and Rev­o­lu­tions, shot back-to-back and dou­bling down on the phi­los­o­phy estab­lished in the first film. Actu­al­ly, make that quadru­pled down. Long debates about the nature of exis­tence ensued as the Wachowskis did away with much of the action movie gloss of the orig­i­nal. A scene involv­ing the Matrix’s archi­tect was par­o­died by Will Fer­rell, Justin Tim­ber­lake and Sean William Scott at an MTV awards cer­e­mo­ny. A sex scene set dur­ing a rave in Zion was met with wide­spread ridicule. Crit­ics and fans were for the most part unimpressed.

The dis­ap­point­ment of these sequels reduced Matrix mania to a sim­mer. It prob­a­bly didn’t help that by the ear­ly 2000s soci­ety had moved on; the Apple renais­sance in full swing. In 1999, com­put­ers and the inter­net were still com­plex unknowns to vast swathes of the pop­u­la­tion, stok­ing a tech-pho­bia The Matrix ben­e­fit­ed from. By the time the sequels came out, Steve Jobs had been appoint­ment per­ma­nent CEO of Apple, the iMac had giv­en home com­put­ers a clean, user-friend­ly makeover (“There’s no step 3!” Jeff Gold­blum yells in ads designed to show off how sim­ple they were to oper­ate, unlike clunky, techy PCs) and iPods had become a phe­nom­e­non. Com­put­ers and the inter­net no longer rep­re­sent­ed the unknown. They were fun, colour­ful, easy.

And yet The Matrix nev­er real­ly went away. With every news head­line about AI advances over the last decade, it’s been there: a punch­line, a meme, a warn­ing. In 2019, the idea that we’re liv­ing in a com­put­er sim­u­la­tion is now a cred­itable sci­en­tif­ic the­o­ry. Giant social media cor­po­ra­tions have admit­ted to exper­i­ment­ing with con­trol­ling users’ behav­iour via the con­tent pumped into their feeds. There’s no pri­va­cy scan­dal we won’t for­give, no data min­ing deba­cle that will stop us from ham­mer­ing our like’ buttons.

What is The Matrix? It is all around us, even now in this very room,” Mor­pheus intones in the film. You can see it when you look out your win­dow or when you turn on your tele­vi­sion. You can feel it when you go to work, when you go to church, when you pay your tax­es.” Twen­ty years on, it’s sure start­ing to feel that way.

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