Under the Silver Lake – first look review | Little White Lies

Festivals

Under the Sil­ver Lake – first look review

16 May 2018

Words by David Jenkins

Young person in orange top standing near tree with lost dog poster
Young person in orange top standing near tree with lost dog poster
Andrew Garfield adopts the role of pop cul­ture gumshoe in David Robert Mitchell’s eccen­tric LA noir.

There’s a famous Nin­ten­do com­put­er game series named Zel­da in which the play­er assumes the role of a lone male adven­tur­er and heads on a tor­tu­ous quest to save a princess. It’s pret­ty stan­dard-issue stuff in terms of its basic start and end point, but along the way it’s a case of gath­er­ing trin­kets, solv­ing puz­zles, destroy­ing mid-game boss­es and descend­ing into dark dungeons.

The games are built around a nar­ra­tive which is itself born from a whim­si­cal fan­ta­sy mythol­o­gy, but the episod­ic nature of the expe­ri­ence means that there is very lit­tle over­ar­ch­ing dra­ma to the process of play­ing. And yet, once you reach the end of the line, there’s some­thing over­whelm­ing­ly sad about the very fact of that hard-fought tri­umph – when dom­i­na­tion ulti­mate­ly leads to depression.

In Under the Sil­ver Lake, David Robert Mitchell’s rois­ter­ing beat­nik noir, East LA is the game­board for Andrew Garfield’s scruffy, stu­pe­fied yo-yo as he tra­vers­es the land­scape in search of his flir­ta­tious neigh­bour, Sarah (Riley Keough), after she goes miss­ing. There’s even a moment where he pulls out a stack of Nin­ten­do Pow­er Mag­a­zine back issues to inves­ti­gate an actu­al Zel­da dun­geon map and synch it up with a to-scale, vin­tage car­toon cere­al box map of Los Ange­les. This is an ambi­tious and sprawl­ing work which mash­es togeth­er the cul­tur­al past and present. It prais­es the inquis­i­tive mind and those who put their lives on hold in delve down the rab­bit hole in search of a high­er truth.

A smiling woman with long blonde hair lying on a bed wearing a white sleeveless top.

There’s a fun game you can play which involves try­ing to eat a donut with­out lick­ing your lips. Sim­i­lar­ly, it would be hard to write about this movie with­out namecheck­ing the likes of David Lynch, Roman Polan­s­ki (specif­i­cal­ly his Chi­na­town), Paul Thomas Ander­son and the Coen broth­ers. The icon­ic, LA sto­ries by these film­mak­ers are just the sur­face lay­er of inter­laced movie ref­er­ences which seep into the mar­row of this strange movie.

Sam has old Uni­ver­sal mon­ster movie posters adorn­ing his apart­ment walls and is ter­rorised at night by a mur­der­ous owl woman. He dri­ves around, chas­ing clues and spy­ing on sus­pects, all set to a score which riffs on the churn­ing, stab­bing sounds of Bernard Her­mann. The film intro­duces itself up as a ston­er gumshoe saga, but con­stant­ly takes on more elu­sive and abstract forms. There a red her­rings, dead-ends and char­ac­ters who seem impor­tant and are then nev­er seen again. One bizarre meet­ing in an off-the-grid man­sion even sees Mitchell hold­ing his hands up and admit­ting that most of what he’s doing is recy­cled from the greats of yore.

It pos­sess­es a weirdo fond­ness for those clois­tered, para­noiac wingnuts who obsess over crack­pot con­spir­a­cy the­o­ries, while also chan­nel­ing a lib­er­al atti­tude towards cre­ativ­i­ty and poet­ic expres­sion. It would be easy to view Sam as some­thing of a blank cipher who is mere­ly con­nect­ing togeth­er Mitchell’s own deliri­ous spec­u­la­tions about worlds inside worlds inside worlds. Yet the the sto­ry all comes togeth­er in way which sug­gests that this has been a jour­ney pow­ered by obscure emo­tions after all, and Garfield makes for a charm­ing tour guide through this light­ly grotesque under­world. In fact, its heart­break­ing finale reframes the entire odyssey as a great break-up/break-down movie, and Sam’s actions are not so much explained as they are rue­ful­ly endorsed.

Where it fal­ters is that the dia­logue is nev­er quite as excit­ing or juicy as the mad­cap plot­ting, and it means that very few of Sam’s many help-meets linger in the mem­o­ry for long. A host of semi-clad female sirens are hap­py to par­ty despite the impos­si­ble dreams of achiev­ing fame, though they all feel like out­lines of char­ac­ters rather than ful­ly fleshed-out beings. Maybe this taps in to the film’s cyn­i­cal under­tow, about how suc­cess is achiev­able not through raw tal­ent, but through break­ing some stu­pid code or blind­ly accept­ing the sub­lime cre­ations of oth­ers. It’s a film which bris­tles with ideas, but you might need to cut it some slack if you’re after cosy res­o­lu­tions and rou­tine profundity.

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