Why Inu-Oh deserves the Oscar for Best Production… | Little White Lies

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Why Inu-Oh deserves the Oscar for Best Pro­duc­tion Design

02 Feb 2023

Words by Kambole Campbell

Vibrant illustration depicting Japanese cultural figures in traditional dress, surrounded by sakura blossoms. Emphasis on bold colours, striking poses and intricate, decorative patterns.
Vibrant illustration depicting Japanese cultural figures in traditional dress, surrounded by sakura blossoms. Emphasis on bold colours, striking poses and intricate, decorative patterns.
Masaa­ki Yuasa’s ani­mat­ed epic is more than wor­thy of con­sid­er­a­tion beyond the nar­row restric­tions of the Best Ani­mat­ed Fea­ture’ category.

In a new series, we’re cel­e­brat­ing the films we loved that aren’t like­ly to dom­i­nate the awards race. Over the new few weeks, our writ­ers make pas­sion­ate argu­ments for the per­for­mances and craft that stood out to them, from block­busters to art­house and every­thing in between.

Ani­ma­tion is not a fuck­ing genre, ani­ma­tion is film”, so direc­tor Guiller­mo del Toro has repeat­ed­ly stressed dur­ing the the press tour for his adap­ta­tion of Pinoc­chio with co-direc­tor Mark Gustafson. His admirable rein­force­ment of the mul­ti­fac­eted nature of the art form and insis­tence that it’s not some­thing triv­ial or sole­ly a children’s pur­suit has been con­tin­u­al­ly boost­ed by oth­er enthu­si­asts and ani­ma­tion indus­try professionals.

But as far as the Acad­e­my is con­cerned it’s busi­ness as usu­al, with no indi­ca­tion they’ll be chang­ing their ways any­time soon. It’s not so much that the wrong films are being hon­oured – despite a lack of 2D ani­ma­tion this year actu­al­ly has a decent line­up con­sist­ing of del Toro’s Pinoc­chio, Turn­ing Red, Puss in Boots: The Last Wish and Mar­cel the Shell With Shoes On. There’s some vari­ety despite some puz­zling omis­sions – and a dis­tinct lack of inter­na­tion­al film – but this year had me won­der­ing more about the ways that ani­ma­tion doesn’t get treat­ed with the same breadth that live action films do.

As Alber­to Miel­go said at the 2022 cer­e­mo­ny, ani­ma­tion is an art that includes every sin­gle art that you can imag­ine”, and it’s rare that ani­mat­ed films get such recog­ni­tion beyond their cor­doned-off seg­ment of the cer­e­mo­ny, a whole umbrel­la of dif­fer­ent art­forms flat­tened into one homoge­nous cat­e­go­ry. The most rep­re­sen­ta­tion any ani­mat­ed fea­tures get out­side of this is prob­a­bly in the sound­track and orig­i­nal song cat­e­gories, as far as Dis­ney is con­cerned any­way. So as well as insist­ing that Inu-Oh, the lat­est film by Masaa­ki Yuasa, also obvi­ous­ly should be stand­ing in the Best Ani­mat­ed Fea­ture cat­e­go­ry, I would also argue that it deserves its place in the tech­ni­cal cat­e­gories beyond that too.

In an ide­al world where all the facets of inter­na­tion­al ani­mat­ed work got their deserved props, Inu-Oh would also be sit­ting com­fort­ably in pro­duc­tion design. Why not? Avatar: The Way of Water, which is nom­i­nat­ed in that cat­e­go­ry, is a film that’s most­ly ani­mat­ed through its motion cap­ture per­for­mances and com­put­er gen­er­at­ed back­grounds, so it’s not unthinkable.

Before 2012 the award for Best Pro­duc­tion Design was orig­i­nal­ly Best Art Direc­tion, and was expand­ed to include set design­ers and dec­o­ra­tors – an all-encom­pass­ing cel­e­bra­tion of the artists who make film inte­ri­ors. Ani­ma­tion, of course, has pro­duc­tion design and art direc­tion too, and Inu-Oh’s is excep­tion­al for its play­ful­ness with visu­als that feel both anachro­nis­tic and traditional.

The sto­ry itself is set around 600 years ago, in a peri­od of new rule after the Heike Clan were destroyed at the Bat­tle of Dan-no-ura. Reminders of the clan are held only in lost arte­facts and the songs of trav­el­ling Biwa priests, recit­ing his­tor­i­cal sto­ries through music. The cen­tral premise of Inu-Oh is this: what if the Noh per­form­ers of this time con­duct­ed them­selves with the music, looks and atti­tudes of con­tem­po­rary rock­stars, the moves of bal­let dancers and break dancers?

In his pre­sen­ta­tion of these anachro­nisms, Yuasa’s con­tin­u­al for­mal exper­i­men­ta­tion proves as enthralling as ever. The art direc­tion from Hide­ki Naka­mu­ra incor­po­rates dif­fer­ent styles from across time, evok­ing Japan­ese paint­ings from across time in back­grounds that build upon the var­ied styles of Yuasa’s past work. Even as the film leans into the super­nat­ur­al, Nobu­take Ito’s char­ac­ter designs (orig­i­nal­ly designed by man­ga author Taiyō Mat­sumo­to) keep things feel­ing ground­ed, accen­tu­at­ing lit­tle human flaws.

One thing that stands out is while Yuasa’s direc­tion often leans into abstrac­tion and expres­sion­ism, Inu-Oh also empha­sis­es tac­til­i­ty and real­ism in cer­tain places to make its place­ment of mod­ern stage­craft and per­for­mance in the past feel believ­able. This goes right down to the design of the sets and stages on which Tomona and Inu-Oh per­form, as the movie shows with great intri­ca­cy the tech­ni­cal logis­tics and the effects work of the con­certs, to the point that the mechan­ics feel utter­ly real.

Animated figures in a fantastical woodland scene, with a large smiling monster-like creature, smaller dark figures, and a tea pot on the grass.

I’ve spo­ken before about these moments as some of my favourites of the film, and how it presents the mag­ic of the duo’s shows – for exam­ple, we see brief flash­es of how the stages and props are phys­i­cal­ly oper­at­ed, and there’s just enough oper­a­tional detail shown that for just a moment it feels as though they’re not objects ful­ly with­in the director’s control.

This is still only just one small, uncan­ny mov­ing part: an ear­ly stand­out sequence melts away much of the envi­ron­ment and soft­ens its art­work in rep­re­sen­ta­tion of Tomona’s expe­ri­ence of the world after los­ing his sight (I would give the same sequence as a case for Inu-Oh also deserv­ing props in the sound cat­e­gories – songs includ­ed). Through­out its rel­a­tive­ly short run­ning time, so many dif­fer­ent styles of draw­ing, paint­ing and move­ment are seam­less­ly sewn togeth­er; it’s a vari­ety of sen­so­ry plea­sures unri­valled by so many cin­e­mat­ic con­tem­po­raries, and it has just as much ambi­tion and visu­al wiz­ardry as the films cho­sen for the actu­al Pro­duc­tion Design shortlist.

If Inu-Oh’s nature as a 2D (and some­times 3D) ani­mat­ed film is a bar­ri­er to con­sid­er­a­tion in this cat­e­go­ry, then you could also take the pro­duc­tion design of Pinoc­chio (plus Netflix’s oth­er 2022 stop-motion fea­ture, Hen­ry Selick’s Wen­dell & Wild) as a reminder that stop-motion ani­mat­ed films do aston­ish­ing work with phys­i­cal sets, cos­tumes and props them­selves. Take also Phil Tippett’s gross-out odyssey Mad God, which along with Pinocchio’s Curt Ender­le and Guy Davis has been picked out for Best Pro­duc­tion Design at the Annie Awards, award­ed by the Inter­na­tion­al Ani­mat­ed Film Association.

The rather con­tro­ver­sial choice to cre­ate a siloed-off Best Ani­mat­ed Film cat­e­go­ry was made in 2001, seem­ing­ly to avoid nom­i­nat­ing Shrek for Best Pic­ture, and ever since then win­ners have been what­ev­er Dis­ney or Pixar pro­duced film came out that year (Shrek, Spir­it­ed Away, Wal­lace and Gromit: Curse of the Were-Rab­bit and Spi­der-Man: Into the Spi­der-Verse being the notable excep­tions). Fol­low­ing the 2017 rule change to allow vot­ers out­side of the ani­ma­tion pro­fes­sion to vote – as Sam Sum­mers observes in his 2018 piece for Vox – the category’s sup­port for both inter­na­tion­al and indie ani­ma­tion has dwin­dled while the gap between this and say, some­thing like the Annies has widened. One won­ders if Alê Abreu’s upcom­ing film Per­limps will receive the same kind of recog­ni­tion as Boy and the World did. It’s easy to hand­wave this as yet anoth­er sign of the unse­ri­ous­ness of main­stream awards shows, of how out of touch Acad­e­my vot­ers are, but as Sum­mers points out, there’s a tan­gi­ble effect that it has on the exhi­bi­tion and view­er­ship of cer­tain films, what might get intro­duced to an audi­ence beyond ded­i­cat­ed enthusiasts.

Per­haps recog­ni­tion in tech­ni­cal cat­e­gories out­side of the ani­ma­tion industry’s own awards cer­e­monies would do the same on a macro lev­el, rein­forc­ing the idea of all of the dif­fer­ent arts and prac­tices that go into ani­ma­tion. Bar­ring some rather thor­ough rule changes as well as changes in per­cep­tion of ani­mat­ed medi­ums, it won’t hap­pen because of the way that Acad­e­my vot­ers are – they seem dif­fi­cult to con­vince to watch any ani­ma­tion that isn’t Dis­ney-pro­duced, let alone any­thing inter­na­tion­al. Maybe this could be fixed if more ani­ma­tion indus­try vot­ers were picked up, but I can’t pre­tend to know about such insid­er technicalities.

It’s not as though the effort put into ani­mat­ed films goes total­ly unrecog­nised – the Annies and oth­er ani­ma­tion indus­try awards shows exist to recog­nise these cre­atives, and break down cat­e­go­ry awards for ani­mat­ed film to this extent (though nat­u­ral­ly, high pro­file domes­tic fea­tures pick up the most nom­i­na­tions over inter­na­tion­al or under­ground pro­duc­tions). The Oscars are far from the only awards stage that mat­ters. But it’s nice to imag­ine a state where the tech­ni­cal prowess of ani­mat­ed films are treat­ed with respect on an equal lev­el to the live-action films which the Acad­e­my Awards sup­pos­ed­ly cham­pi­on – a reminder that there’s more they can (and should!) be giv­en cred­it for.

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