Smoke and Mirrors – Why the battle between… | Little White Lies

Long Read

Smoke and Mir­rors – Why the bat­tle between prac­ti­cal effects and CGI isn’t as real as you think

18 Feb 2017

Words by Lara C Cory

Complex filming equipment in a green-screen studio.
Complex filming equipment in a green-screen studio.
Old-fash­ioned tech­niques appear to have made a come­back, but the real­i­ty is they nev­er went away.

It seems as though in recent years the pen­du­lum has swung away from dig­i­tal effects, with audi­ences increas­ing­ly reject­ing CGI in favour of more tra­di­tion­al, prac­ti­cal spe­cial effects. Not accord­ing to Bryan Cur­tis, who argued in the New York­er last year that the main rea­son why prac­ti­cal effects are sud­den­ly hip again is also the grub­bi­est: They’re a piece of the swag we call fan service’.”

Accord­ing to Cur­tis, while many direc­tors still pre­fer prac­ti­cal effects, they have effec­tive­ly become a way to lure audi­ences in by appeal­ing to their sense of cin­e­mat­ic nos­tal­gia. At one time,” he says, the stark light­ing effects of the Ger­man Expres­sion­ists were the visu­al rage. Lat­er, it was the heli­copter shot or the zoom. Any new tool, once used promis­cu­ous­ly, becomes a cliché. As time goes by, a direc­tor redis­cov­ers the tool, and what was once cliché becomes an homage to a dis­tant and more cul­tured time.”

Before we go any fur­ther, let’s clar­i­fy a few terms:

Spe­cial effects (SFX) hap­pen on set dur­ing prin­ci­pal pho­tog­ra­phy in real-time, or dur­ing pro­duc­tion and include things like smoke, wind, make-up and blood effects.

Visu­al effects (VFX) are shot sep­a­rate­ly then added in post-pro­duc­tion where they are com­pos­it­ed or edit­ed in to the film lat­er and include things like minia­tures, explo­sions and green-screen.

Prac­ti­cal effects can be con­sid­ered SFX or VFX, and are when the effects are made using real life mate­ri­als like rub­ber, wood, steel and smoke.

Dig­i­tal effects can only be con­sid­ered VFX as they occur dur­ing post-production.

VFX pro­duc­er and indus­try vet­er­an Tom Hor­ton, who most recent­ly worked on the NBC series Emer­ald City believes that, all this talk about going back to prac­ti­cal effects is just PR – we’ve always used prac­ti­cal effects.” Hor­ton says that while dig­i­tal effects are con­stant­ly evolv­ing, they remain expen­sive and time-con­sum­ing to per­fect, and that a com­bi­na­tion of the old and new tricks will often yield the most impres­sive results.

Damaged historical buildings with rubble surrounding them in an outdoor urban setting.

For almost 40 years, Leigh Took has been burn­ing down minia­ture land­marks, cre­at­ing won­drous sets and crea­tures at Mattes & Minia­tures, work­ing on every­thing from Bat­man to Band of Broth­ers. Our over­ar­ch­ing approach to visu­al effects hasn’t changed” says Took, it’s still about using the right tools and tech­niques to achieve the director’s vision, to cre­ate real­is­tic, con­vinc­ing effects in a cost-effec­tive way, whether these tech­niques are tra­di­tion­al and in-cam­era [such as minia­tures and prac­ti­cal effects], or dig­i­tal.” The dif­fer­ence, then, is that now there are sim­ply more and bet­ter tools avail­able, and indeed the best results often come from util­is­ing both methods.

Of course, tech­nol­o­gy is not the only thing that’s con­stant­ly evolv­ing. Audi­ence demand and engage­ment lev­els change all the time. For Hor­ton, how­ev­er, it’s the approach to cin­e­mat­ic sto­ry­telling that’s see­ing the biggest change. While it’s tempt­ing to explore new pos­si­bil­i­ties, he feels that over­ly dynam­ic cam­er­a­work is mak­ing cer­tain films dif­fi­cult for view­ers to engage with and ulti­mate­ly believe in. I found X‑Men Apoc­a­lypse just too much,” he says. There were some incred­i­bly inno­v­a­tive sequences, but I found myself over­whelmed by some of the big­ger destruc­tion sequences, and so a lit­tle dis­con­nect­ed from the characters.”

These days, pro­duc­ers are tak­ing more care to ensure that most of what we see on screen is actu­al­ly filmable. Hor­ton explains: We’re mind­ful that while we can shoot some­thing fast, excit­ing or oth­er­world­ly, we have to shoot with a real­is­tic, plau­si­ble cam­era per­spec­tive.” So while com­put­ers can help make the impos­si­ble seem pos­si­ble, it’s still best to stick with a prac­ti­cal approach when it comes to shoot­ing things like explo­sions, fires and even archi­tec­ture – and it all comes down to a phe­nom­e­non that you can’t even touch: light.

Took agrees: The way light rays hit and inter­act with sur­faces is incred­i­bly com­pli­cat­ed. Authen­tic light­ing is sim­ple to achieve in nature.” While work­ing on 2014’s The Mon­u­ments Men, Took used a 1:8 scale minia­ture of the build­ings so that his team could posi­tion the mod­els at the cor­rect angle to the sun, thus match­ing the live action. The action and minia­ture back­grounds are then com­pos­it­ed togeth­er, with the matched nat­ur­al light­ing to cre­ate stun­ning­ly real­is­tic back­grounds the audi­ence doesn’t even ques­tion. Real flames are acci­den­tal in nature – using CGI to cre­ate a sim­i­lar effect can take a huge amount of resources. There are so many oppor­tu­ni­ties to get hung up on a cer­tain flame lick not look­ing organ­ic enough, and it eas­i­ly can look not quite right because the shot has been so overworked.”

Ornate stone sculptures of mythical creatures on display, with various other craft materials and objects in the background.

Today, while audi­ences crave more real­is­tic’ crea­tures, visu­al effects and cin­e­matog­ra­phy, direc­tors and pro­duc­ers are demand­ing more and more from dig­i­tal tech­nol­o­gy. It’s the unre­al­is­tic expec­ta­tions of CGI that caus­es the most prob­lems,” insists Hor­ton. We build the real world in our com­put­ers. We com­mit as much time and effort as a prac­ti­cal spe­cial­ist does to their mod­els, or a cos­tumer design­er to the wardrobe and yet pro­duc­ers think it’s some­how eas­i­er to make changes digitally.”

Some­times it just doesn’t make sense to go hi-tech. Hor­ton also believes that the overuse of green-screen isn’t serv­ing the indus­try well: Light­ing is prob­a­bly the most crit­i­cal and com­plex process when cre­at­ing a pho­to­re­al­is­tic CGI envi­ron­ment. In the real world, the way the light from a win­dow or a bulb bounces and reflects off the var­i­ous sur­faces in the room has an impact on the over­all ambi­ence. It’s very dif­fi­cult and time-con­sum­ing repli­cate that with CGI. Also, green-screen sets are impos­si­ble to light sub­tly as the green needs to be lit with a bright, flat light. While it is pos­si­ble to sim­u­late envi­ron­men­tal light sources on a green screen set, unless you’re metic­u­lous, the live action mate­r­i­al will be miss­ing a lot of sub­tle inter­ac­tiv­i­ty that light caus­es in reality.”

Mau­rice Patel at Autodesk argues that we are very, very far from being able to just cre­ate effects at the push of a but­ton. New for­mats and medi­ums are hit­ting the mar­ket all the time.” He’s par­tic­u­lar­ly inter­est­ed in the direc­tion that vir­tu­al and aug­ment­ed real­i­ty is tak­ing as part of the enter­tain­ment expe­ri­ence. Patel agrees that demand is spi­ralling from both the pro­duc­ers and con­sumers of enter­tain­ment: Pro­duc­tion process­es are high­ly labour inten­sive and cost­ly, and com­plex­i­ty con­tin­ues to increase as con­sumer demands con­tin­ue to raise the bar­ri­er on what is required.”

Dig­i­tal tech­nol­o­gy is evolv­ing faster than ever, but prac­ti­cal meth­ods are catch­ing up. Devel­op­ments in tech­niques like laser cut­ting and 3D print­ing mean that mock­ing up a mod­el is now much quick­er and cheap­er, while also afford­ing the direc­tor more oppor­tu­ni­ty to play. In my expe­ri­ence, direc­tors gen­uine­ly love work­ing with phys­i­cal mod­els,” says Took. There’s more free­dom to exper­i­ment with shots, moves, angles on the mod­els. With a phys­i­cal mod­el to play with you inevitably stum­ble upon hap­py acci­dents’ – beau­ti­ful shots that haven’t been sto­ry­board­ed in advance.”

Anoth­er tech­nique called pho­togram­me­try is also being used in minia­tures to cre­ate more organ­ic tex­tures. For 2015’s Vic­tor Franken­stein, Took built 1:36 scale minia­ture steam cranes, carts, rail­way tracks and roads focus­ing on organ­ic tex­tures such as wood, sand and dirt. They then took a series of hi-res images of the mod­els in bright, even light­ing from mul­ti­ple angles. Spe­cial soft­ware stitch­es these images togeth­er to recon­struct the object shape for manip­u­la­tion in post-pro­duc­tion. This, Took says, gives 3D artists objects and tex­tures to play with instead of start­ing from scratch.”

Vintage steam-powered railway track maintenance crane on railway tracks with diamond-shaped warning signs.

Black buck is anoth­er exam­ple of hybrid effects, where a scaled struc­ture is built and paint­ed black and then be used to inter­act organ­i­cal­ly with nat­ur­al phe­nom­e­non like dust and debris. Hor­ton says that prac­ti­cal ele­ments will always be used because, while you can trick the eye momen­tar­i­ly with com­put­er effects, you can’t fool the audi­ence for longer shots of more than say sev­en to 10 sec­onds.” For a film with extend­ed dig­i­tal scenes the effects, tex­tures, imagery and sim­u­la­tions have to be pho­to-real. Hor­ton notes that Disney’s 2016 film The Jun­gle Book fea­tures, some stun­ning crea­ture, foliage, water inter­ac­tion and gen­er­al organ­ic CGI. There was nowhere for the CGI to hide as there was very lit­tle live action in the movie.”

So, will the mar­riage of prac­ti­cal and dig­i­tal effects con­tin­ue to pro­duce beau­ti­ful­ly ren­dered, believ­able char­ac­ters and set­tings, or will the rise of unre­al­is­tic expec­ta­tions and itchy click-fin­gers con­tin­ue to get in the way of good sto­ry­telling? Patel doesn’t see the down­side of dig­i­tal – he believes the future is bright: Print­ing changed the nature of sto­ry­telling by expand­ing its scope out­side of direct human inter­ac­tion but it did not make it less human’. Dig­i­tal effects behave in a very sim­i­lar way.” It’s very unlike­ly that dig­i­tal effects will com­plete­ly negate the human aspect of sto­ry­telling, but nei­ther will [they] save us from bad sto­ries,” Patel warns, even though [they] can make great sto­ries even greater and give the sto­ry­tellers more freedom.”

Those work­ing across the VFX indus­tries under­stand the lim­i­ta­tions of keep­ing them sep­a­rate from each oth­er. Indeed, they are increas­ing­ly work­ing togeth­er, pool­ing their resources and com­bin­ing their exper­tise to cre­ate a whole new world of pos­si­bil­i­ties. The most imme­di­ate and per­haps great­est threat to film and tele­vi­sion are the unre­lent­ing, unre­al­is­tic demands of the mar­ket­ing jug­ger­naut, with Hol­ly­wood now in the game of mak­ing promis­es it sim­ply can­not con­sis­tent­ly deliv­er on.

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