Remembering 1998’s Soldier: The original Blade… | Little White Lies

Remem­ber­ing 1998’s Sol­dier: The orig­i­nal Blade Run­ner sequel

11 Oct 2017

Words by Nadine Smith

Two people, an adult and a child, looking concerned whilst inside a vehicle at night with digital displays visible.
Two people, an adult and a child, looking concerned whilst inside a vehicle at night with digital displays visible.
Like Philip K Dick’s repli­cants, Kurt Russell’s steely-eyed space marine asks what it means to be human.

After years of spec­u­la­tion and hype, the fol­low-up to Rid­ley Scott’s chilly cyber­punk clas­sic, Blade Run­ner, has final­ly arrived. Yet while orig­i­nal screen­writer Hamp­ton Fanch­er is list­ed among the cred­its for Blade Run­ner 2049, his for­mer writ­ing part­ner, David Webb Peo­ples, is con­spic­u­ous through his absence. This doesn’t mean we’ll nev­er see Peo­ples’ greater vision of the Blade Run­ner uni­verse though. In fact, we already have in the form of an all-but for­got­ten 1998 film by British genre direc­tor Paul WS Anderson.

Sol­dier may bear lit­tle resem­blance to Blade Run­ner and even less to Do Androids Dream of Elec­tric Sheep?’, the Philip K Dick nov­el that inspired Fanch­er and Peo­ples. It does not, at least in any obvi­ous sense, rep­re­sent a con­tin­u­a­tion of the sto­ry in the way that Denis Villeneuve’s new film does. There’s no Rick Deckard, no repli­cants, no rain-bat­tered cin­e­matog­ra­phy, and no Van­ge­lis’ score. Rather, Sol­dier can be con­sid­ered a sid­e­quel” in that its events take place along­side Blade Runner’s. The film’s only obvi­ous ode to the orig­i­nal can be found in a heap of trash, where obser­vant view­ers might spot the met­al car­cass of a spin­ner, the vehi­cle pilot­ed by police offi­cers in Dick’s dystopi­an metropolis.

But what Sol­dier lacks in terms of a tan­gi­ble nar­ra­tive con­nec­tion to Blade Run­ner it makes up for through its the­mat­ic kin­ship. Both films prod at issues of human­i­ty and iden­ti­ty, AI in the case of Blade Run­ner, and, as you may have guessed from the title, sol­diers in the case of Sol­diers. Unlike Dick’s repli­cants, there is no ques­tion as to the mate­r­i­al nature of Kurt Russell’s tit­u­lar space marine, Todd 3465. He is made of flesh as his gun of met­al. The film begins with his birth and recruit­ment into Project Adam, an apt­ly named mil­i­tary pro­gramme invest­ed in the cre­ation of a new breed of man, one who exe­cutes orders with­out chal­lenge or hesitation.

Todd isn’t just instruct­ed in marks­man­ship and ath­let­ics. He is taught to watch. Desen­si­ti­sa­tion to vio­lence is the back­bone of his brain­wash­ing cur­ricu­lum – when oth­er young stu­dents avert their eyes from car­nage, Todd’s gaze is fixed on the blood­shed. The face is one of the most icon­ic in Amer­i­can genre cin­e­ma, but the eyes are cold and dis­tant, seem­ing­ly belong­ing to some­one who has seen hell first hand.

Two silhouetted figures facing each other in a dimly lit scene with rain or snow falling around them.

We don’t hear Rus­sell speaks until 12 min­utes into the film, and his first word is Sir!” Only 103 more words leave his mouth in the 87 min­utes that fol­low. That’s a record low for an actor iden­ti­fied as much by his wise­cracks as his action chops. Even when play­ing the sto­ic, ever-seri­ous Snake Plissken in John Carpenter’s Escape From New York, Rus­sell deliv­ers a string of quip­py one-lin­ers. Not so in Sol­dier, in which most of Russell’s dia­logue is strict­ly affir­ma­tive or neg­a­tive, typ­i­cal­ly affixed with the appro­pri­ate honorific.

Todd may not be a lit­er­al machine like Blade Runer’s repli­cant, but his train­ing reduces him to bio­log­i­cal tech­nol­o­gy, an instru­ment of a fas­cist régime that’s like a more straight-faced ver­sion of the one in Star­ship Troop­ers. As is the case with any piece of tech­nol­o­gy, a new­er, more advanced mod­el (this one even more sub­servient to the stric­tures of the sys­tem) even­tu­al­ly replaces Todd, who is left for dead on a junkpile of a plan­et. Todd soon dis­cov­ers that this world is inhab­it­ed by a soci­ety of strand­ed colonists, also aban­doned by the author­i­tar­i­ans upstairs.

It is in these moments that Rus­sell demon­strates a side of him­self he has rarely shown. For the first time in his life, Todd see images of love, not vio­lence, as he inte­grates into a fam­i­ly with a young boy that in many ways mir­rors Todd. That fam­i­ly, and the soci­ety around them, rep­re­sents every­thing Todd has nev­er had: emo­tion­al con­nec­tion, com­mu­ni­ty and care from oth­er human beings. Todd is a slave to the vio­lent instincts that have been pro­grammed into him, des­tined to repeat the images he has con­sumed, but a ten­der­ness and gen­tle­ness come across, com­mu­ni­cat­ed almost entire­ly through close-ups of Russell’s face.

In The Work of Art in the Age of Mechan­i­cal Repro­duc­tion’, Wal­ter Ben­jamin writes that fas­cism is the aes­thet­ic made polit­i­cal,” an idea that Paul WS Ander­son rein­forces with a style that pri­ori­tis­es uni­ty and con­for­mi­ty. His tics and trade­marks are eas­i­ly iden­ti­fied: per­fect sym­me­try, one-point per­spec­tives, the God’s Eye view, and a gen­er­al pre­oc­cu­pa­tion with geom­e­try that has earned com­par­isons to Fritz Lang and Stan­ley Kubrick. But as Todd begins to explore the world he’s been dumped on, Anderson’s style loosens. The unin­ten­tion­al set­tlers of this waste dis­pos­al plan­et live in an almost medieval world of stained glass and kalei­do­scop­ic colours, a sharp con­trast from cold blues and greys of enlist­ed life.

These rain­bow-hued sheets of glass are a reflec­tion of Russell’s eyes – two win­dows into a trou­bled indi­vid­ual. The mil­i­tary machine has stripped Todd down, beyond flesh and feel­ing, reduc­ing him to pure move­ment, a pis­ton in a larg­er polit­i­cal mech­a­nism: a sol­dier first, a cylin­der sec­ond, and a human last of all. By the end of the film, Todd redis­cov­ers his human­i­ty in the com­mu­ni­ty that takes him in. Final­ly, he knows what it means to pos­sess a soul. In Blade Run­ner, Scott asks what makes us human? But in Sol­dier the ques­tion is arguably even more rel­e­vant: what takes away our human­i­ty, and how can we hold on to it? Only Kurt Russell’s eyes can tell us that.

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