Shopping ’til you drop: Paul W.S. Anderson’s… | Little White Lies

In Praise Of

Shop­ping til you drop: Paul W.S. Anderson’s anar­chic debut at 30

21 Jun 2024

Words by Fran Bowden

Two young men wearing black clothing standing in front of a graffiti-covered wall.
Two young men wearing black clothing standing in front of a graffiti-covered wall.
Three decades on from its release, this 90s thriller echoes the dis­en­fran­chise­ment of young peo­ple and sen­sa­tion­al­i­sa­tion of shoplifting.

As night descends on a gloomy indus­tri­al land­scape, Shop­ping dares to find the beau­ty in that dark­ness. Aer­i­al shots of cool­ing tow­ers and naked flames set against the sky evoke a low­er-bud­get, more real­is­tic Blade Run­ner. How­ev­er, fast for­ward a few decades and this haunt­ing vision of the near future pales com­pared to the real thing.

In 2024, you no longer need to crash through a shopfront win­dow to hit the head­lines or strike fear into the hearts of colum­nists. Amid a cost-of-liv­ing cri­sis in the shad­ow of a glob­al pan­dem­ic, shoplift­ing such extor­tion­ate­ly expen­sive goods as bread, but­ter and baby for­mu­la is enough to stoke a media firestorm.

But the irrepara­bly bro­ken Britain of Shop­ping has many par­al­lels with our own. Life is a los­ing game for the younger inhab­i­tants of this urban under­world; one filled with des­o­late indus­tri­al estates and bru­tal­ist tow­er blocks packed to the brim, sur­veilled around the clock by a fas­cist police force, and rigged from the start in favour of the rul­ing class.

When we meet Bil­ly (Jude Law), he’s about to leave his cell for the last time – he’ll put on his trade­mark leather jack­et and head south, ready to die in a blaze of B‑movie glo­ry soon­er than get caught again. Wait­ing out­side is Jo (Sadie Frost), over a no park­ing sign in a shod­dy stolen car, hav­ing fled the Trou­bles for a con­flict less close to home.

From the open­ing scenes of his debut fea­ture, the trade­marks of Paul W.S. Anderson’s video game aes­thet­ic are all present and account­ed for. A sym­met­ri­cal cen­tred shot of Bil­ly strut­ting down the cor­ri­dor flanked by a guard on either side, fol­lowed up with an over­head shot of him step­ping out of prison and straight into a vehi­cle, pos­sess the look and feel of live-action cutscenes. They could just as eas­i­ly serve as the player’s intro­duc­tion to a dystopi­an, GTA-style sand­box in which car­jack­ing is the only way to get from A to B.

As soon as they’re togeth­er, side by side in the same car, it’s as if these doomed lovers and part­ners in crime, some­where between Bon­nie and Clyde and Sid and Nan­cy, were nev­er apart. To feel alive, but most­ly just to kill time and make the news, they go on a shop­ping spree long after clos­ing time.

Not far from where Bil­ly spent the last three months bored to death behind bars (and where writer-direc­tor Ander­son grew up), the ram raid’ made its ear­li­est known appear­ance in the pages of the New­cas­tle Chron­i­cle. For much of the eight­ies and nineties, as the end of the cen­tu­ry drew near­er, this neolib­er­al Wild West was the locus of the press’s worst imaginings.

Four people, three men and one woman, sit in a car at night on a city street. The people wear leather jackets and seem to be part of a group or gang. The lighting is dim and moody, creating a sense of tension and drama.

Even the Metro­Cen­tre, then the largest shop­ping and leisure devel­op­ment in Europe and a ver­i­ta­ble bas­tion of con­sumerism, was at risk of an unpro­voked attack.

In 1991 it pro­vid­ed the back­drop to the most recent in a spate of ram raids caught on CCTV and broad­cast for the plea­sure of view­ers at home, cow­er­ing in the shat­tered safe­ty of their liv­ing rooms. Sud­den­ly, or so it seemed accord­ing to the media, an epi­dem­ic of vio­lent crime was sweep­ing the nation, and it was en route at break­neck speed by pre-inter­net stan­dards, from stills of secu­ri­ty footage splashed across the front pages all the way to your door­mat deliv­ered by the paper­boy. The stakes could not be high­er, life and death be damned: pri­vate prop­er­ty was in peril!

Under cov­er of this man­u­fac­tured pan­ic, the secu­ri­ty-indus­tri­al com­plex became a per­ma­nent fix­ture of Shopping’s Tory dystopia. Since Billy’s arrest, the inner city has under­gone a series of insid­i­ous ren­o­va­tions. What used to be a beau­ti­ful lit­tle shop” until peo­ple kept dri­ving cars into it” is now a minia­ture fortress with met­al shut­ters, secu­ri­ty cam­eras and staff trained to spy on any­one deemed sus­pect (i.e. poor).

To ease their way into this hi-tech fron­tier, Bil­ly and Jo start small with a yuppie’s BMW con­vert­ible. Any­thing offen­sive to either’s taste, along with the pre­vi­ous own­er, gets spit out onto the street below. Except, that is, for a hand­held game con­sole to keep them enter­tained until the bat­tery dies, or they final­ly run out of road.

Bar the finale, every chase scene that fol­lows, by cut­ting back and forth between real­i­ty and a 16-bit ren­der­ing, trans­forms their hyper-policed world from wak­ing night­mare into non-stop thrill ride. But as the action esca­lates, cul­mi­nat­ing in a shop­ping cen­tre sui­cide mis­sion, the size of the response grows at an expo­nen­tial rate.

It’s a pleas­ant sur­prise that by the end the police aren’t armed with weapons of war. The sec­ond the glass breaks and the alarm goes off, a pack of vehi­cles is already snap­ping at their heels. And yet, in the heat of the moment, there’s time to turn the sprin­kler-drenched shopfloor of a fan­cy depart­ment store into a musi­cal sound­stage, umbrel­la in hand.

Inevitably, Bil­ly and Jo fall short at the final hur­dle. Inside the man­gled wreck­age of a bright­ly coloured bim­mer, their lucky cas­sette tape unspools like redemp­tion tick­ets from an arcade machine. The mid­dle-class man­nequins and opu­lent domes­tic scene set out neat­ly in the win­dow dis­play oppo­site their blood­ied bod­ies is left with­out a scratch. All is right with the world.

Along­side a rogue’s gallery of leg­endary British char­ac­ter actors (includ­ing Sean Bean, Jonathan Pryce, Ralph Ine­son and Jason Isaacs), Shop­ping gave a young, out­ra­geous­ly beau­ti­ful Jude Law his first major film role. But the real star has to be Sadie Frost at the peak of her nineties pow­ers. Fresh off of play­ing a vam­p­i­rized bride in Bram Stoker’s Drac­u­la and only a year away from push­ing the trol­ley down the dis­co super­mar­ket aisle with a tiny Jarvis Cock­er in tow, she steals every scene she’s in.

Thir­ty years lat­er, despite hav­ing been thwart­ed in its com­mer­cial ambi­tions, this post-indus­tri­al tragedy still stands as a high­ly resource­ful exam­ple of what is cre­ative­ly pos­si­ble in British cin­e­ma, even amid a fal­low peri­od of neg­li­gent, wil­ful­ly destruc­tive pol­i­cy­mak­ing. With anoth­er super­fi­cial régime change on the hori­zon, it also offers us an ever­green reminder.

To real­ly get away with rob­bing the rich, we all have to do it. Until that day comes, things can only get worse, no mat­ter who’s in charge. Or as The Smiths, chan­nelling Marx and Engels, more famous­ly put it: shoplifters of the world, unite and takeover!

You might like