Isle of Dogs – first look review | Little White Lies

Festivals

Isle of Dogs – first look review

15 Feb 2018

Words by Hannah Strong

Young boy in spacesuit with two dogs wearing baseball uniforms in old-fashioned setting.
Young boy in spacesuit with two dogs wearing baseball uniforms in old-fashioned setting.
Wes Ander­son takes audi­ences on a jour­ney to Japan in his new stop-motion fea­ture about a 12-year-old boy and his miss­ing dog.

Watch­ing a new Wes Ander­son film for the first time is a lit­tle like being gift­ed a set of Russ­ian nest­ing dolls – while you undoubt­ed­ly mar­vel at the crafts­man­ship that’s gone into the sur­face appear­ance, beneath the intri­cate veneer there’s even more to unpack and dis­cov­er. Every one of Anderson’s pre­vi­ous works invites repeat view­ing, con­tribut­ing in part to his suc­cess as a film­mak­er and cult fol­low­ing. He cre­ates films that every view­er watch­es in their own way, and enjoys watch­ing again and again. After an ini­tial out­ing at the Berlin Film Fes­ti­val, it seems like­ly Isle of Dogs will be regard­ed in a sim­i­lar vein.

Although not his first film about ani­mals, or even his debut stop-motion fea­ture (Fan­tas­tic Mr Fox takes both those titles), Isle of Dogs feels marked­ly dif­fer­ent from any­thing Ander­son has cre­at­ed before. Although many of his famil­iar famous friends do fea­ture (Edward Nor­ton, Bill Mur­ray, Bob Bal­a­ban, Til­da Swin­ton to name a few) there’s a dif­fer­ent sort of ener­gy to the film that makes it less a mad­cap caper and more a thought­ful medi­a­tion on the rela­tion­ship between man and man’s best friend.

In Fan­tas­tic Mr Fox, the ani­mals were thor­ough­ly human – in Isle of Dogs, Ander­son man­ages to avoid reread­ing famil­iar ground by play­ing up the canine aspects of his cast, from the way the pup­pets move in suit­ably canine but nev­er car­toon­ish skips and plods, to how the sto­ry is told.

A title card at the begin­ning of the film informs us that all non-canine char­ac­ters will speak in their native tongue, occa­sion­al­ly being trans­lat­ed through inter­pre­ta­tion, exchange stu­dent, or elec­tron­ic device. Great chunks of dia­logue, and many of the film’s signs and text visu­als, are pre­sent­ed entire­ly in Japan­ese with no trans­la­tion or sub­ti­tles. It’s a bold move, in a film from an Amer­i­can direc­tor and stu­dio, to frame the sto­ry like this.

Authen­tic­i­ty has clear­ly been on Anderson’s mind a great deal in cre­at­ing this film, and rather than feel­ing like a car­i­ca­ture or ide­alised vision of Japan, it seems ful­ly-realised, inspired by (but not deriv­a­tive of) the works of Hayao Miyaza­ki and Aki­ra Kuro­sawa. This is Japan as it would exist in the world which Wes Ander­son has cre­at­ed over the span of two decades – an evolved, grown-up ren­der­ing of a coun­try, ren­dered with immac­u­late atten­tion to detail.

It’s a qui­et Ander­son film, per­haps his most restrained since Rush­more, notable even in the film’s music, which only makes scant use of Anderson’s plen­ti­ful 60s pop music archive, only notably mak­ing use of West Coast Pop Art Exper­i­men­tal Band’s apt I Won’t Hurt You’, pre­vi­ous­ly heard in the film’s trail­er. Instead, Alexan­der Desplat pro­vides a beau­ti­ful score in keep­ing with the film’s set­ting, undoubt­ed­ly some of his best work to date.

In some ways it’s dif­fi­cult to define who Isle of Dogs is real­ly for. This isn’t a pup­py-filled adven­ture for chil­dren, fea­tur­ing some mature themes and occa­sion­al vio­lence (yes, with pup­pets), but it doesn’t quite reach the pin­na­cle of ani­mat­ed weird­ness last seen in Char­lie Kaufman’s Anom­al­isa. It feels, more than any­thing, like a cin­e­mat­ic love let­ter – to Japan, to dogs, and to find­ing your pack, wher­ev­er they might be.

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