Podcasts become strange adventures in The… | Little White Lies

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Pod­casts become strange adven­tures in The Mid­night Gospel

14 Apr 2020

Words by Kambole Campbell

Cartoon character in a colourful, abstract landscape with mountains, shapes, and vibrant colours.
Cartoon character in a colourful, abstract landscape with mountains, shapes, and vibrant colours.
The new show from the mak­ers of Adven­ture Time fil­ters per­son­al expe­ri­ences through psy­che­del­ic animation.

While insist­ing that some­thing is time­ly” upon its imme­di­ate arrival often inspires eye-rolls, the mutant spawn of pod­cast and ani­ma­tion The Mid­night Gospel real­ly does feel like a balm to this spe­cif­ic moment. Cre­at­ed by Pendle­ton Ward (Adven­ture Time) and Dun­can Trussell (The Dun­can Trussell Fam­i­ly Hour pod­cast), and ani­mat­ed by Tit­mouse, the Net­flix series explores human con­nec­tions through dig­i­tal media and broad­cast­ing, exam­in­ing the lives and belief struc­tures of each semi-fic­tion­al guest through top­ics includ­ing death, reli­gion and recre­ation­al drug use.

Trussell lends his voice to the lead role, Clan­cy, an inter-dimen­sion­al pod­cast­er who jour­neys to dif­fer­ent worlds to con­duct inter­views via his mul­ti­verse sim­u­la­tor”, broad­cast­ing the episodes from his ram­shackle house locat­ed on The Rib­bon’, an extra-dimen­sion­al space resem­bling a möbius strip.

The show repli­cates the dynam­ic of pod­cast inter­views, with the appro­pri­ate­ly spon­ta­neous dia­logue tak­en from real con­ver­sa­tions and spo­ken through ani­mat­ed avatars. With the voice per­for­mances seem­ing­ly record­ed in shared ses­sions, there’s ram­bling anec­dotes and half-formed opin­ions, digres­sions and slow­ly devel­op­ing rap­port. The nov­el­ty here is the sur­re­al visu­als, enabling a chat about spir­i­tu­al enlight­en­ment to take place on a plan­et over­run by tiny clowns and giant deer-dogs.

The ani­ma­tion is delight­ful­ly bold, pair­ing eye-pop­ping colours with rough dig­i­tal lines to cre­ate an inten­tion­al­ly com­put­erised, psy­che­del­ic look. The dis­con­nect between the con­ver­sa­tions and the show’s end­less­ly cre­ative, phan­tas­magoric ani­ma­tion is hilar­i­ous, though with the con­stant move­ment and unhin­dered con­ver­sa­tion it can be some­times overstimulating.

But for all its bright colours, base vul­gar­i­ty and hyper­ac­tive spec­ta­cle, The Mid­night Gospel is at once an hon­est, per­son­al work, with real expe­ri­ences becom­ing the show’s nar­ra­tive focus. Even though the visu­als are absurd, the con­ver­sa­tions are always sin­cere: a man reveals how study­ing mag­ic and spir­i­tu­al­i­ty helped him through his time in prison; a woman calm­ly speaks about how she has coped with the death of her loved ones.

Despite the adult con­tent, there are ele­ments that will be famil­iar to any­one who has watched Adven­ture Time (vet­er­an sto­ry­board artist Jesse Moyni­han serves as art direc­tor). Be it the effort­less­ly weird cadence and com­ic tim­ing, the odd but beau­ti­ful­ly arranged orig­i­nal songs, or the can­dy-coloured ani­ma­tion that mix­es flu­id bod­ies and blocky geo­met­ric land­scapes – all of it walks the line between cute and macabre. The envi­ron­ments range from a mul­ti-coloured zom­bie apoc­a­lypse to an abat­toir on a clown plan­et just in a cou­ple of episodes.

And like Adven­ture Time, The Mid­night Gospel is a show about learn­ing, though com­plete­ly unteth­ered from the didac­ti­cism of children’s tele­vi­sion (and also now indulging in exple­tives and gory vio­lence). It is inter­est­ed in how oth­er peo­ple live, how they cope with dis­tress and uncer­tain­ty. There’s some inter­ro­ga­tion of the nature of pod­cast­ing, too – as each heart­felt con­ver­sa­tion is even­tu­al­ly strip-mined for con­tent, the emo­tion­al affect on Clan­cy is often unclear (though notably he brings new shoes home with him after every trip, per­haps a sign of new understanding).

By study­ing pro­found human inter­ac­tions in such a strange and fan­tas­ti­cal set­ting, The Mid­night Gospel taps into the allure of this kind of sto­ry­telling. It val­ues the oppor­tu­ni­ty to share and to learn, and recog­nis­es that this expan­sive­ness for­mat allows peo­ple to share per­son­al expe­ri­ences that might oth­er­wise go unheard. As obnox­ious and self-serv­ing as some hosts may be, the abil­i­ty to send inti­mate, ram­bling mus­ings to dif­fer­ent souls across the galaxy has a kind of won­der to it, now more than ever.

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