Inside Pixar | Little White Lies

Journeys

Inside Pixar

10 Jul 2015

Words by Adam Woodward

Collage of illustrations depicting various scenes of life and popular culture, featuring vibrant colours and bold, stylised graphics.
Collage of illustrations depicting various scenes of life and popular culture, featuring vibrant colours and bold, stylised graphics.
LWLies reports from the beguil­ing Bay Area base­camp of one of the world titans of fea­ture animation.

Unless the name on your busi­ness card reads Com­man­der Chris Had­field,’ chances are your office isn’t half as cool as that of the 1,200 or so employ­ees at Pixar Ani­ma­tion Stu­dios. Nes­tled among the work­shops and ware­hous­es that make up the indus­tri­al sec­tor of Emeryville, Cal­i­for­nia, the birth­place of Woody, Buzz and co is a leafy, state-of-the-art cam­pus that fea­tures an out­door swim­ming pool, bas­ket­ball court, on-site gym facil­i­ties and a free all-you-can-eat cere­al bar. A 22-acre plot of prime com­mer­cial real estate that was once the site of the Del Monte fruit can­ning fac­to­ry, nowa­days 1200 Park Avenue is famous for pro­duc­ing some­thing even sweet­er. Yet while it’s easy to be seduced by the sights and smells that greet you upon enter­ing the grounds of this pris­tine dream fac­to­ry – the uncon­di­tion­al­ly friend­ly staff, the fresh­ly cut grass – scratch the sur­face and you begin to notice a dif­fer­ent aspect of life inside Pixar.

It’s not all flow­ers and sweet smells here – peo­ple wor­ry about stuff some­times,” Pixar main­stay Pete Doc­ter tells LWLies. We’ve only ever had one seri­ous round of lay­offs, but we’ve had enough suc­cess over the years to pro­pel us in the right direc­tion.” Those cuts, which coin­cid­ed with the announce­ment in Sep­tem­ber 2013 that The Good Dinosaur was being pushed back 18 months fol­low­ing the removal of direc­tor Bob Peter­son from the project, affect­ed five per cent of Pixar’s work­force and served as a stark reminder to every­one with­in the com­pa­ny of the fis­cal pres­sure that comes with run­ning a film stu­dio. Doc­ter is quick to stress that he and his fel­low employ­ees are large­ly shield­ed from every­day com­mer­cial con­cerns, but point outs that pre­serv­ing a healthy cre­ative cul­ture at Pixar is only pos­si­ble because of the tire­less efforts of its Hawai­ian shirt-col­lect­ing CCO, John Las­seter. His work eth­ic is unlike any­one I’ve ever met. Hon­est­ly, I don’t know how he does it. John lives the life of 12 ordi­nary peo­ple all at once and yet still is the first one to wake in the morn­ing and the first one to take on new chal­lenges. He just has an intu­itive sense of what’s going to work for the business.”

Along with Las­seter, Andrew Stan­ton and the late Joe Ran­ft, Doc­ter is a found­ing mem­ber of the Brain Trust’, a now-extend­ed yet rel­a­tive­ly small group of thought lead­ers who over­see devel­op­ment on all Pixar projects. Hav­ing joined Pixar as a wide-eyed col­lege grad­u­ate in 1990, becom­ing only its tenth employ­ee and third res­i­dent ani­ma­tor, Doc­ter has gone on to direct three of the studio’s 15 com­plet­ed fea­ture films to date: 2001’s Mon­sters, Inc, 2009’s Up and this year’s Inside Out. Dur­ing his time at the com­pa­ny, Doc­ter has seen it grow from a plucky start­up oper­at­ing out of a mod­est rental space in Marin Coun­ty just north of San Fran­cis­co – back when Pixar was still in its first major tran­si­tion­al phase fol­low­ing its break­away from Lucas­film – into one of the world’s most cher­ished (not to men­tion lucra­tive) film studios.

Per­haps the most sig­nif­i­cant change occurred in 2006 when Pixar’s then CEO, Steve Jobs, nego­ti­at­ed a deal that saw The Walt Dis­ney Com­pa­ny pur­chase Pixar for a cool $7.4 bil­lion. Doc­ter recalls being in a fair­ly relaxed mood when the news broke: I was actu­al­ly at Dis­ney­land onboard the River­boat when I got a call from [pres­i­dent of Pixar and Walt Dis­ney Ani­ma­tion Stu­dios] Ed Cat­mull,” he says. This was before they announced it to the com­pa­ny, so it came as some­thing of a shock.” Was he at all ner­vous about how Pixar’s future might be affect­ed? A lit­tle, sure. But when Steve sold the com­pa­ny he wrote into the con­tract that there were cer­tain things which Dis­ney was not allowed to mess with. And real­ly, when you think about it, gee, they spent $7 bil­lion, so they’re not going to come in and change every­thing overnight. But for­tu­nate­ly they weren’t inter­est­ed in dis­rupt­ing what we were doing. They just want­ed a piece of what we had.”

Graphic illustration depicting a workspace for an animator, with a computer, keyboard, and other tools of the trade. The image is rendered in a retro, hand-drawn style with a dark background and yellow accents.

It’s fas­ci­nat­ing to chart the respec­tive tra­jec­to­ries of these sis­ter ani­ma­tion stu­dios since that his­toric acqui­si­tion. Where Dis­ney has under­gone some­thing of a mini renais­sance fol­low­ing the glob­al suc­cess­es of Tan­gled, Wreck-It Ralph, Frozen and Big Hero 6, Pixar has to some extent strug­gled to live up to its own impos­si­bly high stan­dards, pro­duc­ing numer­ous sequels that failed to con­nect with audi­ences on the same lev­el as ear­li­er hits like Find­ing Nemo and Wall‑E. Oth­er stu­dios have upped their game, too. While Dream­Works has been busy win­ning auds’ hearts and minds with the How to Train Your Drag­on films, Uni­ver­sal saw 2013’s Despi­ca­ble Me 2 out­per­form Pixar’s Mon­sters Uni­ver­si­ty at the domes­tic box office to the tune of $100 mil­lion – this despite the for­mer being made for just $76 mil­lion (com­pared with MU’s $200 mil­lion) and with­in a more eco­nom­ic timeframe.

With the com­pe­ti­tion fiercer than ever before, anoth­er stu­dio might be tempt­ed to increase its out­put in a bid to put some dis­tance between itself and the chas­ing pack. Not Pixar. A Pixar movie takes about four to five years to make,” explains Up and Inside Out pro­duc­er Jonas Rivera, who’s been with the stu­dio since 1994. We’ve reached a point now with the tech­nol­o­gy where it’s hard to see how things are ever going to get faster in terms of the ani­ma­tion. But our goal isn’t nec­es­sar­i­ly to make movies faster. I would like to, because that means we’d be able to tell more sto­ries, but it’s impor­tant that we con­tin­ue to do things our own way.”

Rivera is a cool cus­tomer with an infec­tious enthu­si­asm for his work. If he does ever feel the heat, he cer­tain­ly doesn’t show it. How­ev­er, as a pro­duc­er, he acknowl­edges that the weight of respon­si­bil­i­ty rests part­ly on his shoul­ders. My whole job is to get the film out to an audi­ence, but when you reach that point there’s a cer­tain reluc­tance that kicks in. You put every­thing you’ve got into some­thing for so long and you want peo­ple to like it, but it’s nev­er a done thing.” He con­tin­ues, before dis­pelling the notion of any rival­ry between Pixar and Dis­ney. Down here in the trench­es of mak­ing the films there’s no bad blood between us and them. At the end of the day it’s just busi­ness. We want Pixar to do well, we want Dis­ney to do well. In fact, I’m friends with a lot of the ani­ma­tors over there, we even share notes from time to time. It’s the same with Dream­Works – direc­tor to direc­tor, pro­duc­er to pro­duc­er, ani­ma­tor to ani­ma­tor, it’s a pret­ty sup­port­ive net­work. Of course, it helps that I admire so much of the work these guys are doing. Even in my house, I’ll say to my kids, Do you guys wan­na watch Rata­touille?’ and they’ll say, No, we wan­na watch The Lego Movie’.”

Per­haps the most notice­able com­mon trait among Pixar employ­ees is an appre­ci­a­tion for all types of ani­ma­tion, not just the com­put­er-gen­er­at­ed kind. I love tra­di­tion­al hand-drawn ani­ma­tion,” Rivera says, one of my favourite ani­ma­tors right now is Tomm Moore. Anoth­er is David O’Reilly, he makes some of the cra­zi­est stuff I’ve ever seen but I find it real­ly beau­ti­ful. Ulti­mate­ly, I want to make movies that peo­ple grow up with, just in the same way that I grew up with Peter Pan. When you spend a big chunk of your life on some­thing you want that to have an impact on peo­ple, to be an impor­tant part of their life, their children’s lives. My two kids used to real­ly love Miffy the Bun­ny – they’re nine and six now, so they don’t watch Miffy so much these days. But it’s fun­ny because we were clean­ing out some of the kids’ old toys recent­ly and when I went to throw out the Miffy the Bun­ny house they said, No, no, no, no! Dad, that’s Miffy the Bunny’s house, we want it!’ That’s so cool, you know, it’s already a part of their child­hood and it real­ly means some­thing to them. It’s corny, but that’s what I want from the movies we make. I want a kid to not want to give up their Inside Out DVD or toy.”

We dont see animation as a genre. I hope there comes a time when people see it as we see it, which is just as movies.

With three fea­ture films sched­uled for release in the next 12 months – Inside Out, The Good Dinosaur and Find­ing Dory – and Toy Sto­ry 4 also in devel­op­ment, Pixar looks well placed to build on its extra­or­di­nary lega­cy. But when LWLies enquires as to where the future of ani­mat­ed sto­ry­telling lies, the con­ver­sa­tion gets even more self-ana­lyt­i­cal. As Doc­ter reflects: On the first Toy Sto­ry, we set­tled on that par­tic­u­lar sub­ject mat­ter because, whether we liked it or not, every­thing looked like plas­tic. So we decid­ed it was best to just embrace that. Since then we’ve been able to do fur and organ­ic cloth, and on Inside Out we’ve been able to cre­ate char­ac­ters who are a lot more flu­id and loose, almost like they’re hand-drawn. But in terms of the actu­al sto­ries we’ve told, some­times I feel like we’re stuck a lit­tle bit in our own for­mat. We make the films that we our­selves would want to see, but that’s accord­ing to the same group of peo­ple who’ve been here now for 20 odd years. So I’m not sure that we’ve real­ly pushed ani­ma­tion as far as we could or maybe should have, but I hope that we’ll con­tin­ue to chal­lenge people’s per­cep­tions of what a Pixar film is.”

I think about One Hun­dred and One Dal­ma­tians a lot,” adds Rivera. If you watch the four Dis­ney movies lead­ing up to that – Alice in Won­der­land, Peter Pan, Lady and the Tramp and Sleep­ing Beau­ty – it sticks out like a sore thumb. It doesn’t feel like a Dis­ney movie – there’s voice over, the music’s dif­fer­ent, it looks dif­fer­ent. I can’t lie, I do crave some­thing like that for us. We had that when Brad Bird was brought in on The Incred­i­bles. I remem­ber ear­ly on sit­ting watch­ing the sto­ry reels for the first time, some­one men­tioned Pulp Fic­tion, some­thing about how it’s a movie made up of shots that would nor­mal­ly be cut out of the movie. That’s kind of how The Incred­i­bles felt. We’re con­stant­ly look­ing to rekin­dle that, while still mak­ing fam­i­ly enter­tain­ment that’s on-brand.” Amid all this intro­spec­tion, Rivera admits that there’s an even greater chal­lenge fac­ing Pixar, one which could be viewed as being beyond the reach of any one film stu­dio. We don’t see ani­ma­tion as a genre,” he says with just a hint of defi­ance. I hope there comes a time when peo­ple see ani­ma­tion as we see it, which is just as movies. I remem­ber being at the Cannes Film Fes­ti­val in 2009 with Up, that felt like a water­shed moment for us and ani­ma­tion in gen­er­al. I was look­ing over my shoul­der at the Pedro Almodóvars and Michael Hanekes and it felt crazy that we were there, but at the same time it also felt like we ful­ly deserved to be there. World cin­e­ma accept­ed us to the table for a minute and we want­ed anoth­er taste.”

Rivera and Doc­ter got a sec­ond help­ing in May when Inside Out pre­miered in Cannes to wide­spread crit­i­cal acclaim. Twen­ty years after Toy Sto­ry first intro­duced us to the awe­some capa­bil­i­ties of com­put­er ani­ma­tion, the studio’s lat­est crown­ing achieve­ment lit­er­al­ly takes audi­ences on a jour­ney inside the human mind to reaf­firm the pow­er of imag­i­na­tion. It is Pixar’s most ambi­tious film to date and an emphat­ic response to those who voiced con­cerns about the studio’s direc­tion fol­low­ing the slight dip in form that pre­ced­ed Toy Sto­ry 3. But more than this, Inside Out proves that great art doesn’t exist in a vac­u­um. It is thanks in part to the resur­gence of Dis­ney, Dream­Works and the rest that Pixar con­tin­ues to tell daz­zling orig­i­nal sto­ries on a spec­tac­u­lar scale while striv­ing to push the bound­aries of their pre­ferred medi­um – what Bri­an Eno coined in 2009 as a sce­nius’, where­by artis­tic trends emerge not through an individual’s con­tri­bu­tions but through an ecol­o­gy of tal­ent. Pixar is no longer way out on its own, and that’s a good thing. Because the thriv­ing cul­tur­al scene to which the stu­dio belongs may one day engen­der the per­ma­nent shift in pub­lic con­scious­ness it so des­per­ate­ly craves.

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