Designing Wes Anderson’s Isle of Dogs | Little White Lies

Design­ing Wes Anderson’s Isle of Dogs

31 Mar 2018

Words by Erica Dorn

Shelves of Puppy Chow dog food cans, wooden interior with lamps, 4 people sitting at a table, one person wearing a chef's hat.
Shelves of Puppy Chow dog food cans, wooden interior with lamps, 4 people sitting at a table, one person wearing a chef's hat.
Lead graph­ic design­er Eri­ca Dorn describes how she helped bring the director’s future Japan to life.

I’ve lived in Lon­don for about 13 years, work­ing at var­i­ous agen­cies and also free­lance doing a lot of brand­ing and graph­ic iden­ti­ty. I got the call from Wes’ pro­duc­er because they need­ed a Japan­ese-speak­ing design­er. So I went in for a tri­al and did two weeks design­ing sake bot­tles and var­i­ous bits. At that point I had no idea of the amount of work that would be involved – I began work­ing on Isle of Dogs in Novem­ber 2015 and fin­ished in Jan­u­ary this year.

I nev­er count­ed but in terms of the over­all num­ber of indi­vid­ual pieces we made for the film, I’d say it was well into the thou­sands. Some sets alone had two hun­dred pieces. We were giv­en a wealth of ref­er­ence images from the pro­duc­tion design­er and the art direc­tor; con­cept draw­ings and stills pho­tographs from old Japan­ese films – a lot of Aki­ra Kuro­sawa and Yasu­jirō Ozu.

There were a lot of ref­er­ences from the Shōwa peri­od and some from the post­war era too, but most of the images were from the 60s and 70s, which is the peri­od Wes instinc­tive­ly grav­i­tat­ed towards. But the time peri­od is so ambigu­ous – it’s set 20 years in the future, but we don’t know from when. That gave us the free­dom to cre­ate a look that wasn’t chained to one par­tic­u­lar time period.

The set-up comes from a scene in Kurosawa’s High and Low. Our whisky is based on the famous Sun­to­ry brand, but because brand names (even made-up ones) come with legal headaches, for things like this we often used gener­ic names like whisky”, bak­ery”, soda”, etc. We also had to change the famous tor­toise-shell pat­tern on the bot­tle to diamonds.

Bottle of amber-coloured Japanese whisky with yellow cap and label.

Wes already had a pret­ty good idea of how he want­ed the bis­cuits to look, includ­ing the shape and tex­ture. After we had done the dog­gy chop graph­ics, we used sim­i­lar visu­al ele­ments for the box­es of pup­py snaps.

Outline of a dog biscuit with Japanese text 'Puppy Snap'
Red packaging with large text "PUPPY SNAPS" and a bone-shaped graphic.

This is one of the first things I worked on dur­ing my tri­al in the art depart­ment They appear mul­ti­ple times in the movie – the dog hov­el, the noo­dle bar and the sake bar. We gave the sake dog-relat­ed names, like Hachiko (the famous shi­ba-dog whose stat­ue guards Shibuya Cross­ing) and Chūken, which means loy­al dog”. None of this is trans­lat­ed into Eng­lish, so it’s a bit of an east­er egg.

Bottle and label design featuring Japanese text, red and white colour scheme, and a cartoon-like mascot character.

The car­ton of milk that Atari uses as a pil­low on the first night he and Chief are sep­a­rat­ed from the pack. For let­ter­ing ref­er­ence we looked at the bot­tle caps on Japan­ese milk bot­tles from the 1960s.

Image shows a carton of school milk, with Japanese text and labels. Text includes "Special milk" and "School milk 200g".
Red cow image; 3 milk cartons; text "School Milk" in Japanese and English

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