Blade Runner 2049 | Little White Lies

Blade Run­ner 2049

03 Oct 2017 / Released: 05 Oct 2017

Silhouetted figure in car on rainy night, blurred through windscreen, colourful lights reflecting on glass.
Silhouetted figure in car on rainy night, blurred through windscreen, colourful lights reflecting on glass.
5

Anticipation.

The hype-o-meter is off the charts for this one. Fingers crossed then.

2

Enjoyment.

A big disappointment. All the pretty vistas in the world can’t enliven this protracted futuro-slog.

2

In Retrospect.

A film that’s certain of its own intellect yet has precious little to impart.

Denis Vil­leneuve tan­gles with Repli­cants in this bom­bas­tic though nag­ging­ly shal­low sci-fi sequel to Rid­ley Scott’s 1982 cult classic.

Pri­or to the UK press screen­ing of Blade Run­ner 2049, a gen­tle­man came before the excit­ed audi­ence to intone a mes­sage alleged­ly from the pen of the film’s direc­tor, Denis Vil­leneuve. It was short and sweet, request­ing that those writ­ing about the film refrain from spoil­ing it for oth­ers by reveal­ing key plot points. It makes sense to offer a col­le­giate nudge and a wink in order to make sure the overzeal­ous types out there don’t start tweet-thread­ing the twists, or explainer­is­ing cru­cial sequences. His inten­tion, clear­ly, was to pre­serve the mag­ic for the masses.

The prob­lem here arose after the film had screened. What Vil­leneuve had pre­sumed in his light­ly pas­sive-aggres­sive memo is that there would be mate­r­i­al in his film that view­ers would pos­sess a nat­ur­al urge to spoil. And yet, to these eyes, there was noth­ing. This film is lit­tle more than a bauble: shiny, hol­low and shat­ters under the slight­est pres­sure. Maybe it’ll be good news for the spoil­er­pho­bic among us, but there is lit­tle in the film that is actu­al­ly worth spoil­ing – at least not with­out reams of fid­dly con­text and turgid backstory.

One major twist stands front and cen­tre of the main poster art­work, but beyond that… Blade Run­ner 2049 has no major rev­e­la­tions and noth­ing pro­found to say. Very lit­tle hap­pens over its bloat­ed run­time. Char­ac­ters don’t evolve. Dra­ma is com­pact­ed to moments rather than par­celled out across a broad sweep. What the film pre­sup­pos­es is that audi­ences will be able to extend an instinc­tive com­pas­sion to its ensem­ble of dead-eyed Repli­cants, and thus the val­ue of their human­i­ty would be implic­it. But that’s not the case: this is a film where mor­tal­i­ty has become lit­tle more than a cos­met­ic action. Vil­leneuve does lit­tle to ampli­fy the rel­e­vance of death’s cause and effect. And what oth­er rea­son is there to want to watch a movie?

At its cen­tre is Ryan Gosling, an actor who has built a cot­tage indus­try out of play­ing char­ac­ters who sport an entire­ly blank expres­sion. Some may even ques­tions whether this even counts as act­ing. Yet Hol­ly­wood has a unquench­able thirst for these stock badass­es who sup­press their feel­ings, and so Gosling has found him­self quids in. He plays K’, the lone wolf Blade Run­ner with a yen for giant col­lars (iron­i­cal­ly mask­ing a face which betrays no emo­tion) whose sole task in life is to retire” old­er mod­el Repli­cants who have scat­tered them­selves across the globe.

His per­for­mance could be described as con­sti­pat­ed – with a four day back-up. He strains and he quakes, press­ing rivulets of fresh blood from the many wounds he has col­lect­ed on his trav­els. Despite ran­dom­ly dis­cov­er­ing the site of a mir­a­cle”, and being tasked with bur­row­ing down the rab­bit hole by his slick-haired supe­ri­or (Robin Wright), he does lit­tle to con­vince of his own impor­tance to the sto­ry. This choice to bypass sen­ti­ment works with­in the film’s grandiose, hyper-alien­at­ing land­scape, but does lit­tle to engage you in the com­plex dilem­mas with which he sup­pos­ed­ly wrangles.

Man aiming handgun at camera, dark lighting.

The film is very much cut from the same pulp cyber­punk leatherette as Rid­ley Scott’s over­rat­ed orig­i­nal, as it traces a char­ac­ter work­ing through an extreme­ly banal lin­ear inves­ti­ga­tion towards an inevitable end point. It’s a process that requires very lit­tle in terms of moral deduc­tion, and it’s not a mys­tery that’s cul­ti­vat­ed by keep­ing select nuggets of infor­ma­tion con­cealed – a tac­tic which made Villeneuve’s pre­vi­ous, Arrival, work for a good while.

No, the sto­ry com­pris­es of K going to a place, learn­ing a thing, and then going to anoth­er place. Repeat to fade. There are even a num­ber of moments where K returns to a place and, just by look­ing real­ly hard, hard­er than every­one else, dis­cov­ers some­thing new. How or why he makes these con­nec­tions is hand­i­ly swept to the side (maybe for a director’s cut?). Per­haps it’s just terse sto­ry­telling with all the faff removed for sake of lev­i­ty? The real­i­ty of it, you watch this hulk­ing movie, and with most scenes the feel­ing is: do we real­ly need to be see­ing this? Why is he here again? Where are we? What’s happening?

There is a rea­son to watch – on a big screen if pos­si­ble – and that’s large­ly down to fine work by reg­u­lar Vil­leneuve col­lab­o­ra­tor Roger Deakins, whose cold­ly expres­sive cin­e­matog­ra­phy brings a sense of crum­bling grandeur to future Earth. There are numer­ous shots where the cam­era pulls back to reveal the bru­tal sprawl of a Los Ange­les which resem­bles a giant cir­cuit board. And if you real­ly dig atmos­pher­ic shots of vapour, fog and smoke, then this is absolute­ly the film for you. (Blade Run­ner 2049 is basi­cal­ly Pris­on­ers with fly­ing cars).

The pro­duc­tion design plays on the clash between pris­tine min­i­mal­ism and post-indus­tri­al decay, often encap­su­lat­ing the two aes­thet­ics with­in the same frame. The for­mer comes to the fore in the com­pa­ny of Jared Leto’s sin­is­ter biotech tycoon, Wal­lace, whose pseu­do-philo­soph­i­cal bab­blings recall The Archi­tect in the Matrix sequels mixed with the cre­ative direc­tor of a 90s ad agency. He lives in what looks like a cou­ples spa, replete with calm­ing water features.

A young woman with long hair stands in a dimly lit room filled with old television sets and other vintage electronics.

So it’s slow, state­ly, looks pret­ty, but sore­ly lacks for dra­ma. At this point, let’s call it a clean 50/50 split. But what tips it towards the neg­a­tive is its clutch of dubi­ous­ly ren­dered female char­ac­ters. Women in Blade Run­ner 2049 are one of three things: evil, pros­ti­tutes or naked. There’s even a moment where K takes his fly­ing car to a mys­te­ri­ous desert loca­tion that’s dashed with mono­lith­ic sculp­tures. Upon clos­er inspec­tion, they are nude women with over­sized breasts. This isn’t some Freudi­an metaphor of mater­nal long­ing or an image which holds a deep rel­e­vance. It is, apro­pos of noth­ing, an image of guilt-free tit­il­la­tion for the road.

The cen­tral female char­ac­ter is K’s holo­gra­mat­ic sex com­pan­ion named Joi (Ana de Armas) who frol­ics around his cell-like apart­ment in a spark­ly cock­tail dress while he looks on in self-lac­er­at­ing dis­gust. The major­i­ty of female char­ac­ters are need­less­ly sex­u­alised and serve no pur­pose to the plot oth­er than to make the male char­ac­ters feel sad. The film offers an unre­con­struct­ed male-cen­tric vision of the future which neglects to explore why calls for gen­der equal­i­ty either weren’t answered, or nev­er hap­pened in the first place. It’s very care­ful to plant dif­fer­ent lan­guages and alpha­bets across the var­i­ous signs seen on walls and build­ings, infer­ring that the world has devel­oped into a rich cul­tur­al melt­ing pot. And yet, women just all like see-through PVC fetish­wear and that’s that.

Maybe you’ll watch this film and see some greater aspi­ra­tion, or a bewitch­ing exis­ten­tial dis­course which taps into your own view of human­i­ty, pro­cre­ation, the dan­gers of over­pop­u­la­tion, slave-mas­ter rela­tions, father-son rela­tions, or some­thing else entire­ly. It’s clear that Vil­leneuve has been bing­ing on the films of Andrei Tarkovsky pri­or to mak­ing Blade Run­ner 2049, as this apes his delib­er­ate, tran­scen­den­tal” style while neglect­ing the idea that these gor­geous images have to push towards a com­mon cause to jus­ti­fy their exis­tence. It’s a film full of sound and fury, but it sig­ni­fies noth­ing. Do your­self a favour and keep those expec­ta­tions tem­pered, and then some. To expect the sec­ond com­ing would be the biggest spoil­er of all.

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